Earlier quoted context omitted.
https://futurism.com/sim-racing-virtual-motorsport-beat-form...
That's cool, but sim racing enthusiasts typically have gaming peripherals like steering wheels, pedals, and gear shifters that bring them closer to the experience of a real race car driver. For FPS games, they might be realistic in terms of detail, but how would most video games capture the physical stamina needed to carry around equipment, or maybe even aiming and maintaining the sights, equipment, etc.
US hires over 2k video gamers as air traffic controllers
81–90 of 172 posts
Re: US hires over 2k video gamers as air traffic controllers
#82Re: US hires over 2k video gamers as air traffic controllers
#83From a very naïve perspective, why isn’t air traffic control a solved problem? Would love to be educated here, but it seems like there are just not that many moving pieces per airport ( This all seems like queuing theory and collision avoidance, which are very well done by computers.
It was a problem at very rural airports, and now some people man those remotely.
Re: US hires over 2k video gamers as air traffic controllers
#84Earlier quoted context omitted.
The planes will just respawn after disappearing from the radar, right?
I played A LOT of flight controller on my ipod / ipad back in the day, and habour master too, and you need to start from scratch when you have a collision, just like in real life!
Sorry to break it for you, but irl you will likely spend a long time in prison first.
Re: US hires over 2k video gamers as air traffic controllers
#85From a very naïve perspective, why isn’t air traffic control a solved problem? Would love to be educated here, but it seems like there are just not that many moving pieces per airport ( This all seems like queuing theory and collision avoidance, which are very well done by computers.
My impression is that it's at least partially down to how brittle a fully automated system could be. You want as much of a "manual" backup as possible, and that only be achieved by doing things manually all the time to keep up practice. With the current system, even with enormous degradation (massive power outages, cyberattack, software flaw, etc.) it's possible to get planes out of the sky without much risk. If a fully automated system fails, it's an enormous disaster.
The other problem is that the "worse is better" arrangement where ~everything is done via voice over radio makes automation difficult. Voice is simple, universal, and enormously flexible, but hard for computers to handle systematically. Some two-way protocol and associated pilot UI would be useful... but then you have to decide on that protocol and UI, every manufacturer has to implement it, every airline has to buy it, and every pilot has to be trained. Unless it's very, very clear what the optimal solution is and that the benefit outweighs the cost, that sort of coordination is difficult.
(And remember, the ultimate result of such a change would be a rigid system that is difficult to change, more fragile, and does not save much money relative to the total cost of the airline industry.)
Re: US hires over 2k video gamers as air traffic controllers
#86I had a coworker from the democratic republic of Congo who insisted that if he was back home he would do ok fighting because he played lots of first-person shooters. I mean he was 100% serious about this. We argued about it. He got a commitment from our employer to pay his undergrad tuition. But he disappeared one day, probably went home to fight and die. I search for him every now and then but I think he's gone. I t…
The planes will just respawn after disappearing from the radar, right?
Re: US hires over 2k video gamers as air traffic controllers
#87ATCs are chronically understaffed in a way that endangers all of us, and the FAA has been under scrutiny for their hiring practices for over a decade https://news.ycombinator.com/item?id=39184451 It's equally plausible to me that this is an example of "we need to try something and this is something" or just deflection from the prior criticism.
As trying things go, it doesn’t seem that crazy of an idea. I imagine air traffic control would even make for a pretty fun video game.
Re: US hires over 2k video gamers as air traffic controllers
#88From a very naïve perspective, why isn’t air traffic control a solved problem? Would love to be educated here, but it seems like there are just not that many moving pieces per airport ( This all seems like queuing theory and collision avoidance, which are very well done by computers.
I'd suggest looking at Admiral Cloudberg's recent analysis of the Jan. 2025 airliner/military helicopter collision in Washington DC. It's a study in the difficulties of air traffic control in the 21st century and the reality of transponder usage, complicated by an overwhelmed airport and legislative indifference. Transponders aren't universally used, technology and people aren't perfect. This one is long; I suggest r…
Re: US hires over 2k video gamers as air traffic controllers
#89Earlier quoted context omitted.
> This is honestly the command I ran Mmm. Unless your /etc/hosts is wide open or your shell is running as root, you got something like -bash: /etc/hosts: Permission denied because the way to do what you intended is to sudo 'tee' or something similar in function. AFAIK, you can't 'sudo' shell redirection.
Yeah I actually ran it as root without the sudo then edited in the sudo, other comment with tee was correct
Re: US hires over 2k video gamers as air traffic controllers
#90Better link (.gov):
https://www.transportation.gov/briefing-room/trumps-transpor...
> With only about 25 percent of controllers holding a traditional college degree, this effort is focused on reaching talented young people pursuing alternative career paths, many of whom are active in gaming. Feedback from controller exit interviews reinforces this, with several controllers pointing to gaming as an influence on their ability to think quickly, stay focused, and manage complexity.