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Ask HN: What are you working on? (August 2026)

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131–140 of 1001 posts

Re: Ask HN: What are you working on? (August 2026)

#132
I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles.

It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simple function call for the next agent, building a flywheel. There is full agent-human parity in every surface, so there is a human UI for the procedures too.

Every operation is yaml, so agents pick it up pretty quickly. Agents can also file feature requests when they reach for a tool that doesn't exist. You can export to 3d printing files, video walk-through, step files, get a BOM and a cut plan, view your project in life-size with AR. There is a notion-like interface for authoring build guides... a lot going on. If you're a woodworker/software engineer you might enjoy it.

You can add the MCP to your agent of choice, send a picture, description, sketch or whatever; say "build this with Sawdust"

https://sawdust.diy

Re: Ask HN: What are you working on? (August 2026)

#133
Been going a while, working to shift into a verification layer on existing static scanners rather than a standalone product: https://rsolv.dev takes a highly opinionated TDD approach to _proving_ (or disproving!) scanner-indicated codebase vulnerabilities and writing red tests against the desired secure behavior, so that customers can trust that they're not just making code mutations without cause, and that the shipped fixes actually work, and that there's regression protection in their suite.

Aside from that, I've been getting into building hyper-local services around public data; it feels really rewarding and relatable to invest more locally!

Already up and running: https://hailpass.com/?ref=HAILHN9 (ref code there knocks $10 off the season price) as a "season pass" for latlong/street address level-targeted hail notifications, built specifically for damaging-size hail (not just _any_ hail) on the Colorado front range. Email is free, texts are on the season pass model.

On its way, likely first ship today: https://denverbroomsday.com, same season pass model with same free email/paid-per-season text split on reminders to move your car before street sweeping days in Denver.

Re: Ask HN: What are you working on? (August 2026)

#134
I work on 2 things that are the same thing: 1. ghosttyfx — libghostty terminal for JavaFX (https://github.com/vlaaad/ghosttyfx/) 2. trying to integrate ghosttyfx into the Defold editor (https://defold.com/)

Turns out integrating into a bigger IDE is much harder than just implementing a JavaFX view using libghostty...

Re: Ask HN: What are you working on? (August 2026)

#138
post #31

The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/ It's an automation game and factory builder with "falling sand" physics. Think Noita meets Factorio.

Looks really fun! Best of luck with the release

Re: Ask HN: What are you working on? (August 2026)

#139
I’m working on WatchCat — uptime and cron monitoring.

I’ve always enjoyed solving observability and reliability problems, so eventually I decided to build my own take on the boring-but-important "is it actually working?" part of the stack.

It does uptime checks, cron/heartbeat monitoring, incidents, status pages and notifications. Nothing revolutionary — the goal is to make the familiar stuff simple, reliable, and pleasant to use.

It’s built with Rails and hosted in the EU.

https://watchcat.io

Re: Ask HN: What are you working on? (August 2026)

#140

I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…

Have been building something non-CAD too in the space which is also aligned with carpentry. This looks really neat and can't believe how similar the functionality is. Would be great to chat!

https://shopspec.io/app

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