Earlier quoted context omitted.
I don't know about that. I've pretty continuously been playing games like UT99, UT2k4, Quake (specifically Quake Fortress), TFC, AvP2 since release. Even things like Space Station 13 and King Arthur's Gold. It's not the only thing going anymore, but also people have orders of magnitude more choices. That's the thing that's missing today. Nothing is "dead", there's just too much competition now. Honestly the aforement…
I haven't fired up UT99, UT2K4 or any of the Quakes for decades. Are there active servers where you could get a good DM session?
Quake – 30th Anniversary Update
201–210 of 211 posts
Re: Quake – 30th Anniversary Update
#202Earlier quoted context omitted.
Yeah ... "new features", especially the torches, to show me that FPU of 486 OCed to 150MHz is not enough :) Good old days of 7-15 FPS being better than nothing.
Oh yes. I remember first playing Quake on a 486 and not liking it, because it felt like I was moving in a heavy sluggish tank, and later playing it on a Pentium, and loving it for the agile movement. The difference was huge!
Re: Quake – 30th Anniversary Update
#203Re: Quake – 30th Anniversary Update
#204Quake was special for me, the first time I felt truly immersed in a world. I'd played doom/wolf, obviously, but being able to look down, and move in a 3d space just felt real in a way nothing had until then. Then the multiplayer - lived in the sticks had a 33.6k modem - ping times on a good day of 300ms. Even with all the limitations (and lack of any sort of predictive netcode) that was it, a very expensive (we paid…
Wow, didn't know TF was developed in Melbourne RMIT! That's awesome.
Re: Quake – 30th Anniversary Update
#205Earlier quoted context omitted.
OK you guys convinced me. Just tested it now, plays really good
I love it and with the original music it's even better, especially the levels in the second chapters hub
Re: Quake – 30th Anniversary Update
#206Earlier quoted context omitted.
This was actually just how CDDA music tracks worked in almost all CD games in the late 90s. :)
Tony Hawk's Pro Skater 1 and 2 got more play in my car than they ever did in my Playstation.
Re: Quake – 30th Anniversary Update
#207The Quake type of graphics but in HQ makes it look a WHOLE lot like Dusk the game.
Re: Quake – 30th Anniversary Update
#208celebrate with another round of layoffs, hooray
I was coming here to make the same angry joke. It's offensive to me that Bethesda wants to celebrate the 30th anniversary of one of the first & finest multiplayer deathmatch games ever made, after hollowing out the organization that built it.
Re: Quake – 30th Anniversary Update
#209If you read this and you haven’t played arcane dimensions yet, drop everything and go and do that. It makes the quake the best single player FPS ever. The mechanics are even better than vanilla quake, the maps are gorgeous, the enemies diverse and fun. Absolute perfection
I adore Quake custom levels, but any time I want to play one, the half thousand source ports, the accessory tools to manage wads that work only on Windows (I'm on Linux), figuring out how to get a shady copy of the original .wad from shady sites, all send my brain into analysis paralysis and I just lose any interest. I must have tried half a dozen times over the years, and every time there's even more options and rec…