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How to Make a Nintendo 64 Game in 2026

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Re: How to Make a Nintendo 64 Game in 2026

#301
post #30
post #14

Earlier quoted context omitted.

How did they do it back in the day? Was basically everything from the tooling etc. just created inhouse from scratch?

The Dreamcast dev kits came with CodeWarrior as an IDE iirc.

Visual Studio surely, as they had a collaboration with Microsoft using Windows CE for the Dreamcast.

https://jacobfilipp.com/MSJ/directx.html

"What happened to Windows CE on the SEGA Dreamcast?"

https://www.youtube.com/watch?v=QKHSlBi5qok

"Making Dreams Come True - Sega's Katana!"

https://www.youtube.com/watch?v=EIr9YnMgExA

Maybe it was for the Saturn and previous consoles?

Re: How to Make a Nintendo 64 Game in 2026

#302

Earlier quoted context omitted.

One thing that's absolutely shocking is how "hard" it is to actually play games these days. Sit down with anything modern and between software updates, EULAs, load times, network congestion, etc. it can easily be 15-20 minutes before you actually do something; especially if you're an infrequent player. Pop in a game on N64/Gamecube and you're controlling the character within 10 seconds every time. The modern upgrades…

of course with the GameCube your 10 seconds is significantly Ur into with the big long dyobololodololo dobololodelolodelolode PLOP

significantly cut into*

Re: How to Make a Nintendo 64 Game in 2026

#303

Earlier quoted context omitted.

> Fully Gen-AI era? Yeah, no. Your historic accounting is not to be trusted by any means if “gen-AI era” is something that you really believe is happening.

It's happening whether you like it not, because billionaires love gen-AI and they're the ones who decide what gets made.

They don't decide what gets played.

Re: How to Make a Nintendo 64 Game in 2026

#305
post #303

Earlier quoted context omitted.

It's happening whether you like it not, because billionaires love gen-AI and they're the ones who decide what gets made.

They don't decide what gets played.

They decide what gets played legally. They decide what gets advertised - legally. They control your children's eyeballs since birth. Your children won't be told how to pirate Mario 64 or that it even exists. They control all the game reviews too.

Also the era exists whether or not you play the games from the era.

Re: How to Make a Nintendo 64 Game in 2026

#306

Earlier quoted context omitted.

There is explicitly a rule against complaining about the redditification of HN.

your account is 5 months old, also that's not a rule.

> Please don't post comments saying that HN is turning into Reddit. It's a semi-noob illusion, as old as the hills.

Re: How to Make a Nintendo 64 Game in 2026

#307

Earlier quoted context omitted.

your account is 5 months old, also that's not a rule.

> Please don't post comments saying that HN is turning into Reddit. It's a semi-noob illusion, as old as the hills.

if you were around long enough, you would know that: A) thats not a rule B) that was added to the guidelines because people were complaining about article choices.

Re: How to Make a Nintendo 64 Game in 2026

#308

Earlier quoted context omitted.

It's just not the same. I made games for the PSP and Vita and it's "different" than making games for Windows or Playstation/Xbox. There's something about seeing your creation on a tiny handheld. I guess maybe nowadays we got desensitized to it because our phones are actual supercomputers which can run Fortnite without breaking a sweat, but making a device with 2MB of ram play your game as you imagined it is just hype…

I'm not trying to be dismissive here - I am the type to be into the nitty gritty nerdy stuff that using Claude skips, BUT I have exactly zero experience developing anything for a legacy hardware platform in any capacity (with or without Claude) so genuinely curious to learn varying perspectives here. Is it about the idea of the platform having limited capabilities (e.g. akin to Game Bub or MiSTer) or about tactile ae…

[dead]

Re: How to Make a Nintendo 64 Game in 2026

#309

Earlier quoted context omitted.

[flagged]

Countries have militaries.

Militaries aren't unconditionally good or just. There are, to put it mildly, valid criticisms of how the products of western arms manufacturers are used by legal militaries.

Re: How to Make a Nintendo 64 Game in 2026

#310

Earlier quoted context omitted.

> "gaming is dead now" One gets the impression that gaming is dead when one's only contact with modern gaming consists of reading headlines about a handful of AAA games. In reality, the gaming landscape has never been better, as game production has expanded in several directions: - The barrier to entry into game development has been lowered; People who are talented in design but not programming now have the opportuni…

it should instead say "AAA gaming is dead now" All we see out of mainstream AAA gaming is abused devs, private equity scalping, and mindless remaster regurgitation. Basically going through the same problems as Hollywood is with major films. You get a massive banger of a production every few years, and the rest is just endless money burning and developer harm. Meanwhile the good indie devs are a dice roll on if they a…

The problem with AAA gaming is the type of people they hire as game devs, especially writers. Everyone's too concerned with not offending anyone and so AAA games are focus grouped to death. They're all perfectly average with nothing cool or interesting about them.
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