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How Did Rogue Generate Its Random Dungeons?

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Re: How Did Rogue Generate Its Random Dungeons?

#11
post #5

I never got into Rogue, though I did love Nethack. If you’re into these actual rogue-likes, I picked up Caves of Qud recently, highly recommend.

Qud is legit incredible. Compared to nethack and ADOM, it might be considered "easy", as I've never beaten those two, but have finished Qud a few times. It is still a really deep game.

Re: How Did Rogue Generate Its Random Dungeons?

#12

Once every few years I find myself dumping many many hours into Nethack (the open source successor to rogue). Never once have I beaten it, despite playing usually with several tabs open to various wikis and guides. Eventually I die while on a super long run (by my standards) and totally give up in frustration, beginning the next several-year dormant period until the next time I play. To any game developer planning to…

https://en.wikipedia.org/wiki/Rogue_(video_game)#At_UC_Berke...

Rogue has been under a BSD license since 1986, so Nethack’s predecessor is also F/OSS.

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