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Why we still love board games

timharford.com

11–20 of 136 posts

Re: Why we still love board games

#11
post #9
post #5

Earlier quoted context omitted.

Seriously, try some modern, German-style boardgames like those described in the article - settlers if you play with people who pay attention, something slightly less interaction-heavy (san juan?) if you don't. You'll be amazed how far game design has progressed since the ones you remember from childhood.

Couldn't agree more. German-style games make Monopoly etc look positively archaic. Two great starter games are Settlers of Catan and Carcassonne. I'm a big fan of Ticket to Ride as well. There are a couple of things that make these games so good. Firstly, they're extremely well balanced - unlike Monopoly, it's rare for one player to pull ahead to the point that it's impossible for anyone else to catch up with them. S…

I've never been able to stand Carcassonne, and Ticket to Ride falls firmly into my "meh" category - with multiple players you optimize your chances of winning by taking a lot of routes, and it's then mostly a matter of luck whether you get a set that overlaps enough to complete. Settlers is good if you play it with people who pay attention, but if not you can easily be waiting half an hour while everyone asks everyone else several times over if they want to sell them any grain for their sheep.

So yeah, I've mentioned San Juan; Citadels is similar and conveniently is playable for 2-8. If you're a group of programmers then Roborally is fantastic (just ignore the life tokens).

Re: Why we still love board games

#12
post #6
post #5

Earlier quoted context omitted.

Seriously, try some modern, German-style boardgames like those described in the article - settlers if you play with people who pay attention, something slightly less interaction-heavy (san juan?) if you don't. You'll be amazed how far game design has progressed since the ones you remember from childhood.

There are also a number of excellent collaborative games, such as Pandemic, or the new(ish) and very quick Escape: The Curse of the Temple. These are great if you want a less competitive atmosphere.

I'd add recommendations for Cosmic Encounter, whose mechanic of destiny makes its competitive nature a lot more amenable to my tastes, and Flash Point, which is like Pandemic but about firefighters rather than CDC people and would probably be a lot more accessible to kids.

Re: Why we still love board games

#13
post #9
post #5

Earlier quoted context omitted.

Seriously, try some modern, German-style boardgames like those described in the article - settlers if you play with people who pay attention, something slightly less interaction-heavy (san juan?) if you don't. You'll be amazed how far game design has progressed since the ones you remember from childhood.

Couldn't agree more. German-style games make Monopoly etc look positively archaic. Two great starter games are Settlers of Catan and Carcassonne. I'm a big fan of Ticket to Ride as well. There are a couple of things that make these games so good. Firstly, they're extremely well balanced - unlike Monopoly, it's rare for one player to pull ahead to the point that it's impossible for anyone else to catch up with them. S…

My girlfriend and I saw Monopoly in the store the other day. We both thought it'd be awesome to play because as kids none of the adults around ever wanted to play with us. After about 2 hours of going around the board waiting for one of us to hit the tie-breaker property first we understood why.

Re: Why we still love board games

#14
Cached: http://webcache.googleusercontent.com/search?q=cache:QnHbzVY...

German-style boardgames are my favourite hobby. I've played probably 300+ different ones now. Perennial favourites include Agricola, Dominion, Ora et Labora (relatively new), Age of Steam and Titan (played this to death in the 90s, not so much now but I still love the game).

For me these games are a sweet spot between traditional family games (which tend to be largely luck-based and not very "deep") and the truly deep games of Go, Chess and even Bridge, probably even Poker. The former group is (for me) unfulfilling. The latter group is (again, for me) a massive time sink.

You can play a lot of games online now but honestly I don't like that. For me, it is both an intellectual and a social activity.

German style boardgames have been around for many years but they saw a renaissance that probably began with Settlers of Catan in the 90s that then exploded in the 2000s with Carcassonne and Puerto Rico and what came after.

It's a great hobby, particularly if you can find people to play with (physically) in your area, which doesn't tend to be a huge issue in urban centers.

EDIT: to clarify what a "German style" game is (commonly just called a "Eurogame"), it's basically a set of principles. Eurogames:

1. Tend not to be elimination games (all players generally are in the game until the end);

2. Tend to de-emphasize or eliminate direct conflict where your side or units or whatever directly attack those of other players;

3. Tend to minimize luck to varying degrees. Some games (eg Caylus) are perfect information games; and

4. Tend to take 1-2 hours to play;

5. Typically have a central board and a bunch of brightly coloured wooden pieces; and

6. Are often played by 3-5 players but can often be played with 2, occasionally 6, rarely more.

These are not hard and fast rules. Contrast this with what are called "Ameritrash" games (which isn't as derisive as it sounds).

Re: Why we still love board games

#16
post #4

Lately I've been buying some of my child board games like Monopoly, Cluedo, Hotel and such... I noticed that people are going back at this type of games, and I can see it why. It's an awesome excuse to invite some friends to your house, setup a game, get a few drinks and just play, talk and have some fun. You can't do this with videogames. Also, you'de be amazed at how much a good strategy boarding game can reveal of…

Huh? What? Yes you can. I invite friends over for beer, pizza, and video games all the time...

Re: Why we still love board games

#17
post #10
post #3

What's interesting to me is new board games aren't just variants on existing games; there's noticable innovation in board game "technology". If you ever play board games from the 80s and 90s, they often feel dated and clunky, even more so than video games from the same era. I recently went back and played some classic Avalon Hill games that were popular when I was a kid. I can't believe me and my friends spent so muc…

Dominion lets you spend all the time making decisions rather than waiting for other people by having hardly any interaction between players; at times it can feel like a time trial race. I tend to prefer Tanto Cuore; while it's largely a direct rip-off (and the art puts some people off) it gives you more attack options, and the balance shifts to allow a wider variety of strategies (Dominion I find duchies are almost e…

The "flavor" of Dominion play is hugely dependent on the cards you're playing with. If you feel like there isn't enough interaction between players, I'd recommend giving Intrigue a try. Alchemy generally is a weak set, except for Posession, which is just a completely miserable damn card to have in game for the amount that players can use it to mess with eachother.

Prosperity also brings an entirely new way to win to the game: through tokens, which you can accumulate quickly by buying things like Duchies for cheap and then trashing them as quickly as possible.

We have a few house rules that allow us to "tune" each game before it starts, and we've had a huge variety of games as a result: everything from 15-minute time trials like you describe, to Dominion "golf" (most negative points wins!), to hour-long slug fests that leave me wanting to flip the table in aggravation.

(edit: I've done my fair share of aggravating others though too -- ended up abusing a village-king's court-torturer combo badly enough at one game night that torturer was pretty much forever after banned; the same night a different table got me back with a consistent militia-masquerade 1-2 punch that left me flopping around in the game like a fish out of water. Anyway, there are all kinds of ways to play this game, so if you're finding it repetitive, you're probably missing something!)

Re: Why we still love board games

#19
post #14

Cached: http://webcache.googleusercontent.com/search?q=cache:QnHbzVY... German-style boardgames are my favourite hobby. I've played probably 300+ different ones now. Perennial favourites include Agricola, Dominion, Ora et Labora (relatively new), Age of Steam and Titan (played this to death in the 90s, not so much now but I still love the game). For me these games are a sweet spot between traditional family games (wh…

Thanks for telling us about your favorite hobby, how many you have played, where it fits in your personal spectrum, that it has been around for many years, and giving us some titles!

But, what is a German-style board game?

Re: Why we still love board games

#20
post #3

What's interesting to me is new board games aren't just variants on existing games; there's noticable innovation in board game "technology". If you ever play board games from the 80s and 90s, they often feel dated and clunky, even more so than video games from the same era. I recently went back and played some classic Avalon Hill games that were popular when I was a kid. I can't believe me and my friends spent so muc…

Caylus was wildly popular for a year or two, but it's rare to see people play it now. Ironically, the game designer was too good at removing the element of luck for the game to be popular.

Ah, yes. I had this experience with my card game, Ambition ( https://docs.google.com/document/d/1S7lsZKzHuuhoTb2Wj_L3zrhH... ). I came up with the concept when I was overseas (Budapest Semesters in Mathematics, fall 2003) and had left my German-style games at home, but wanted a low-luck card game (regular deck) to play. Building a trick-taking card game with minimal hand-luck turns out to be really hard, and involved a lot of statistical work, but I managed to get it down to a point where about 3-4% of the variance (in a typical 75-minute game) was drawn cards.

The problem was that it was over-optimized and too complicated and, being a theme-less abstract card game, it still didn't have a fully "German" feel in any case. So I ended up taking rules out and injecting small amounts of card-luck back into the game to make it more fun to play. Now it's closer to 5-6%, which I'm fine with. Scaling back the optimizations made it a better game.

It took some time, though, to convince myself that it's a feature that I (still probably the most experienced player) only win about 45% of 4-player games.

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