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How to Make a Nintendo 64 Game in 2026

phoboslab.org

181–190 of 313 posts

Re: How to Make a Nintendo 64 Game in 2026

#181

Earlier quoted context omitted.

Comparing a run-of-the-mill defense contractor to a serial rapist and murderer is certainly up there in the most unhinged justifications that I've seen on HN.

I don’t think the parent comment was trying to equate the two, but rather pushing the argument to its logical extreme to test show that the reasoning doesn’t hold consistently across cases. Whether they made a convincing argument is separate.

Except pushing it to the logical extreme is what makes it wrong.

Nevermind that he literally was equating the two and explicitly says so.

Re: How to Make a Nintendo 64 Game in 2026

#183

Earlier quoted context omitted.

Comparing a run-of-the-mill defense contractor to a serial rapist and murderer is certainly up there in the most unhinged justifications that I've seen on HN.

[flagged]

Countries have militaries.

Re: How to Make a Nintendo 64 Game in 2026

#184

I consider all homebrew stuff very cool but the number of games emulating PS1 / N64 aesthetics is so massively oversaturated at this point that I'm kind of burned out on it. But in general, the thing that really impresses me is what people come up with working within these various constraints. Less is more. Megadrive / genesis homebrew is where it's at for me. But tbh I am honestly kind of clueless when it comes to t…

> the number of games emulating PS1 / N64 aesthetics is so massively oversaturated at this point that I'm kind of burned out on it.

The point isn't just to be a novelty throwback aesthetic. It's the most accessible way for indie devs to make a 3D game without needing to worry about particularly high quality 3D models and animation.

Re: How to Make a Nintendo 64 Game in 2026

#187
post #65

Earlier quoted context omitted.

I never saw a piggyback cartridge at the time though, or one that was obviously unlicensed. Of course, this could have more to do with Nintendo's legal pressure than with technological possibility.

The main pirating route at the time (a device (oh which there were several) that sat under the N64 and had either an Iomega Zip drive or a CD drive for holding ROMs), had a port for inserting a real cartridge to use its lockout chip.

Yeah, though piracy is not the same as publishing unlicensed original games (bootlegs) like Xibalba 64.

Re: How to Make a Nintendo 64 Game in 2026

#188
post #175

Earlier quoted context omitted.

> And ? Are you upset that Google/Microsoft/Oracle sells their tech to the military? Yes > Xbox controller is used on nuclear subs too. I have never played an Xbox, nor do I have any interest in doing so. There is nothing interesting about the Xbox.

You're saying things about yourself, not the Xbox or MS. There is something interesting about the Xbox, as evidenced by its sales record.

Xbox is literally imploding right now, they laid off half the company and significantly raised the console price. If sales were good they never would've had to do game pass.

Besides, it's a dumb argument to compare military purchasing non-weapons commodities like controllers or toilet paper to a literal weapons company. It is almost literally impossible to live anywhere in the world without using a platform hosted on AWS or Azure. It is very easy to not buy things from the drone and now retro-console king. They are entirely different asks.

Re: How to Make a Nintendo 64 Game in 2026

#189
post #127

Earlier quoted context omitted.

[flagged]

Comparing a run-of-the-mill defense contractor to a serial rapist and murderer is certainly up there in the most unhinged justifications that I've seen on HN.

Run-of-the-mill. Ya know, a normal perpetuator of war profiteering. I mean he's your standard enabler of civilian bombing. Simply an average propagandist. Just a regular guy!

Re: How to Make a Nintendo 64 Game in 2026

#190
post #172

Earlier quoted context omitted.

> I am nuanced enough to appreciate that these qualities are present in the products being produced and still not buy from this producer because of their industry ties. ModRetro produces one thing I do have an interest in. A partly aluminium-cast version of the, to me, most ergonomic gamepad made so far: the classic trimaran-style N64 controller. But that marriage ain't gonna happen. And that goes for every other (fu…

Controller was terrible, if only for lack of two thumb sticks. Going back to GoldenEye, my second favorite game of all time... It's miserable.

> [...] if only for lack of two thumb sticks.

Certainly one of the most devisive controller designs, but the lack of two thumbsticks is precisely what I like about it. The pad centers one thumbstick and the trigger on opposite sides of the "main hull", with the rest of the inputs divided along two (remappable) zones, i. e. the outriggers. I have never held a controller in my hand with better ergonomics and holding adaptability. Even the size is just right for my hands.

It's the only pad that ever made FPS games on a console a joy to play for me; put in two analog sticks and you fuck with that formula. Its only serious weaknesses are the cheap plastic, especially for the thumbstick, and the weight (too light). Make a full metal version out of it, with some thumbstick material mods known from the PvP fighting game community, and it's the best. Well, at least for me.

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