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Mario Meets Pareto

mayerowitz.io

111–120 of 177 posts

Re: Mario Meets Pareto

#111
post #11

Earlier quoted context omitted.

I cannot be the only one who atrongly dislikes this bloated web design. I hit back after scrolling a bit

Until recently I thought I hated sites that messed with the scroll out of principle, but then I found a handful of them that do a good job of it. This is one of them.

This is a good job? It takes me a half dozen scroll actions to get each sentence of text. I'm not risking a carpal tunnel flare-up just to get through effectively one paragraph of content.

Re: Mario Meets Pareto

#113
I love how the data from top players shows that they're using a build on the Pareto Front, i.e. that the wisdom of crowds settles on a meta that is optimum. I wonder if we analyzed other games, if the meta were all consistently on the Pareto Front (WoW, Diablo, w/e). Likely so.

Re: Mario Meets Pareto

#114
post #80

Earlier quoted context omitted.

Is there a version I can just read as text without having to push every paragraph out of the way with my fingers across an unevenly colored background that shines through? I get that this form of presentation may be great for many people, but for my brain, it makes it extremely hard to engage with the content.

I'm sorry, this is by design colorful and interactive. If you still want to read about this topic in a less "juicy" way, you can can take a look at this other article: https://hinnefe2.github.io/python/tools/2015/09/21/mario-kar...

Thanks a lot for the link!

I appreciate your work to make this topic accessible in an interactive format. Somehow, in this case, it's too much for me.

I think the ratio of information to interactivity is too low. It's like I have to push around a tiny keyhole to slowly access information. The graphs look fun, but their fancifulness is distracting me.

I don't usually mind interactivity, but I think usually it is embedded in the text, instead of gating it, if that makes sense.

Re: Mario Meets Pareto

#115
What I've found is that my favorite person is not optimal... I have decided that I'm going to believe that the driver is worth more than the sum of their choices. And when I lose I'll just accept it as my own failing of skill. #rosalina

Re: Mario Meets Pareto

#116
post #25

> You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration for super mario kart speedruns go with bowser/dk: https://www.speedrun.com/smk/runs/zp68nr8m That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, https://www.speedrun.com/mk8 needing acceleration is a skill issue

no, even in time trials it depends on the track. If top speed were the most important metric you would see the same meta build for every world record time trial, but that's not the case.

Also, miniturbo is the single most important stat in the game, not top speed

Re: Mario Meets Pareto

#117
There are a few things that are assumed to be true when talking about the Pareto frontier here, but aren’t always true.

One, that more of something is always better, e.g. it is always better to have more speed.

Maybe, but what if having too much speed causes you to run off the track and perform worse? It could be that there is actually a peak in the utility of speed that declines as it increases.

There could also be important relations between attributes that make determining a Pareto frontier impossible or at least more difficult. For example, some pairs of attributes work best when they are a specific ratio, and increasing one or the other will actually decrease utility unless the other is increased at the same time.

Re: Mario Meets Pareto

#119

I love how the data from top players shows that they're using a build on the Pareto Front, i.e. that the wisdom of crowds settles on a meta that is optimum. I wonder if we analyzed other games, if the meta were all consistently on the Pareto Front (WoW, Diablo, w/e). Likely so.

Competitive players (from Mario Kart in particular) are doing this type of data mining and analysis ever since the game releases, and sharing them in tightly knit communities.

The analysis comes before the meta settles, so of course it’s consistent :)

Re: Mario Meets Pareto

#120

I love how the data from top players shows that they're using a build on the Pareto Front, i.e. that the wisdom of crowds settles on a meta that is optimum. I wonder if we analyzed other games, if the meta were all consistently on the Pareto Front (WoW, Diablo, w/e). Likely so.

Probably but they could be arrived at via different means. In WoW for instance top players run simulated combat using third party tools to compare different gearing setup, often to determine if a new piece of gear is better than their current piece. This often isn't immediately obvious if the stats are completely different and "simming" is the easiest way to evaluate a piece of gear.
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