Earlier quoted context omitted.
I cannot be the only one who atrongly dislikes this bloated web design. I hit back after scrolling a bit
Until recently I thought I hated sites that messed with the scroll out of principle, but then I found a handful of them that do a good job of it. This is one of them.
Mario Meets Pareto
111–120 of 177 posts
Re: Mario Meets Pareto
#112Fun but still didn't tell me who the "best" player is.
Did you even read the post?
Re: Mario Meets Pareto
#113Re: Mario Meets Pareto
#114Earlier quoted context omitted.
Is there a version I can just read as text without having to push every paragraph out of the way with my fingers across an unevenly colored background that shines through? I get that this form of presentation may be great for many people, but for my brain, it makes it extremely hard to engage with the content.
I'm sorry, this is by design colorful and interactive. If you still want to read about this topic in a less "juicy" way, you can can take a look at this other article: https://hinnefe2.github.io/python/tools/2015/09/21/mario-kar...
I appreciate your work to make this topic accessible in an interactive format. Somehow, in this case, it's too much for me.
I think the ratio of information to interactivity is too low. It's like I have to push around a tiny keyhole to slowly access information. The graphs look fun, but their fancifulness is distracting me.
I don't usually mind interactivity, but I think usually it is embedded in the text, instead of gating it, if that makes sense.
Re: Mario Meets Pareto
#115Re: Mario Meets Pareto
#116> You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration for super mario kart speedruns go with bowser/dk: https://www.speedrun.com/smk/runs/zp68nr8m That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, https://www.speedrun.com/mk8 needing acceleration is a skill issue
Also, miniturbo is the single most important stat in the game, not top speed
Re: Mario Meets Pareto
#117One, that more of something is always better, e.g. it is always better to have more speed.
Maybe, but what if having too much speed causes you to run off the track and perform worse? It could be that there is actually a peak in the utility of speed that declines as it increases.
There could also be important relations between attributes that make determining a Pareto frontier impossible or at least more difficult. For example, some pairs of attributes work best when they are a specific ratio, and increasing one or the other will actually decrease utility unless the other is increased at the same time.
Re: Mario Meets Pareto
#118Re: Mario Meets Pareto
#119I love how the data from top players shows that they're using a build on the Pareto Front, i.e. that the wisdom of crowds settles on a meta that is optimum. I wonder if we analyzed other games, if the meta were all consistently on the Pareto Front (WoW, Diablo, w/e). Likely so.
The analysis comes before the meta settles, so of course it’s consistent :)
Re: Mario Meets Pareto
#120I love how the data from top players shows that they're using a build on the Pareto Front, i.e. that the wisdom of crowds settles on a meta that is optimum. I wonder if we analyzed other games, if the meta were all consistently on the Pareto Front (WoW, Diablo, w/e). Likely so.