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How to Make a Nintendo 64 Game in 2026

phoboslab.org

121–130 of 312 posts

Re: How to Make a Nintendo 64 Game in 2026

#123

Earlier quoted context omitted.

> "gaming is dead now" One gets the impression that gaming is dead when one's only contact with modern gaming consists of reading headlines about a handful of AAA games. In reality, the gaming landscape has never been better, as game production has expanded in several directions: - The barrier to entry into game development has been lowered; People who are talented in design but not programming now have the opportuni…

it should instead say "AAA gaming is dead now" All we see out of mainstream AAA gaming is abused devs, private equity scalping, and mindless remaster regurgitation. Basically going through the same problems as Hollywood is with major films. You get a massive banger of a production every few years, and the rest is just endless money burning and developer harm. Meanwhile the good indie devs are a dice roll on if they a…

Main issue with AAA gaming was studios consulting people who wanted to tell gamers what they should want, using their capital on paying influencers and media to demonize said gamers for rejecting their games and so on.

That's what pisses off the mostly straight hetrosexual male crowd that make up most of the gaming market.

A big reason why many east asian game studios are doing so well by rejecting that tried and failed formula from the West.

Re: How to Make a Nintendo 64 Game in 2026

#126

Earlier quoted context omitted.

[flagged]

A friend of mine did posit the quandary that an "unpalatable" individual such as Luckey appears to be one of the few making consumer-friendly products: Removable, swappable battery packs, AA battery support, standard USB-C charging, easy interoperability, open sourced designs, exposed screws, teardown instructions, etc. Apparently ModRetro is even looking into making dumb TVs for gaming. It's ironic, in another world…

> It's ironic, in another world HN commenters would be lauding Luckey and ModRetro for all these virtues.

Lot's of HN (and "social" media) commenters in this world evidently are; nothing ironic about it.

It's just many people have a radically different set of ethics which, once they become principles, can't be easily, or at all, compromised on. And just to be fair, it's not just the what, but the how (which extends not just to Luckey & Friends, but to Anduril & Friends).

Re: How to Make a Nintendo 64 Game in 2026

#127

Earlier quoted context omitted.

[flagged]

A friend of mine did posit the quandary that an "unpalatable" individual such as Luckey appears to be one of the few making consumer-friendly products: Removable, swappable battery packs, AA battery support, standard USB-C charging, easy interoperability, open sourced designs, exposed screws, teardown instructions, etc. Apparently ModRetro is even looking into making dumb TVs for gaming. It's ironic, in another world…

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Re: How to Make a Nintendo 64 Game in 2026

#129
post #91

Earlier quoted context omitted.

what makes him/them a war criminal?

The whole point of Anduril is to create autonomous weapon systems that can kill people autonomously without human involvement. When you look at interviews and speeches that Palmer Luckey has given, they are always deeply unsettling. In a 2024 speech, he said "Societies have always needed a warrior class that is enthused and excited about enacting violence on others in pursuit of good aims. You need people like me who…

Creating “autonomous weapon systems that can kill people without human involvement” is not the whole point of Anduril. That is against SROE which are controlled by the DoW and it’d be a monumental ethical dilemma if this were to be changed.

Also, Palmer is one of many Anduril co-founders, and is not the acting CEO. His opinions are an input but are not ground truth for the company. He has effectively been a marketing figurehead for years.

Please stop spreading disinformation. If people engaged with defense technology and ethics in defense with more earnest curiosity, we’d have more productive dialogue and a less polarized tech community.

Re: How to Make a Nintendo 64 Game in 2026

#130
post #127

Earlier quoted context omitted.

A friend of mine did posit the quandary that an "unpalatable" individual such as Luckey appears to be one of the few making consumer-friendly products: Removable, swappable battery packs, AA battery support, standard USB-C charging, easy interoperability, open sourced designs, exposed screws, teardown instructions, etc. Apparently ModRetro is even looking into making dumb TVs for gaming. It's ironic, in another world…

[flagged]

Comparing a run-of-the-mill defense contractor to a serial rapist and murderer is certainly up there in the most unhinged justifications that I've seen on HN.
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