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Mario Meets Pareto

mayerowitz.io

61–70 of 177 posts

Re: Mario Meets Pareto

#61
Of course I, and most of the dads I know, optimise for something else: what’s the car that will keep me competitive, but probably losing, to the kids?

Re: Mario Meets Pareto

#63
post #61

Of course I, and most of the dads I know, optimise for something else: what’s the car that will keep me competitive, but probably losing, to the kids?

I don't. I need to keep winning until I can't to keep the boy in his place. He is getting closer every time. I know my day is soon to end, and a new house champion will reign.

Re: Mario Meets Pareto

#64
post #31

Earlier quoted context omitted.

I am the complete opposite of that. My attention wanes when someone fails to get to the point, instead dwelling in irrelevant details which are not intrinsically interesting. Have to muster the motivation to concentrate in such circumstances, and doing so is not enjoyable.

is this also true when the irrelevant details are (by coincidence) interesting (to you)? it sounds to me like GP is interested in mario kart and you simply aren't, so this is a perfectly natural result.

I’m not interested on Mario kart at all and still found the article to be interesting.

Re: Mario Meets Pareto

#65
post #25

> You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration for super mario kart speedruns go with bowser/dk: https://www.speedrun.com/smk/runs/zp68nr8m That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, https://www.speedrun.com/mk8 needing acceleration is a skill issue

It's optimizing for different environments and opponents, the speed runs only have to deal with the AI not human players and take such crazy paths the AI isn't around to really mess with them so they don't have to worry about reaccelerating. In versus it's much less likely you'll be able to avoid all the other players so you need to be able to get back up to speed after being hit. A common strategy in the online vs mode is actually back running to collect better items then cashing them in rapidly to win.

Re: Mario Meets Pareto

#66
post #20

In Firefox reader mode, there's like 5 paragraphs of text. I am unable to digest the content on the website itself. Can someone confirm if the 5 paragraphs is the whole content or if I have large parts of it missing?

Turn off reader there are graphics along with the paragraphs. Reminds me of the complaints that used to be super common from people religiously refusing to enable javascript and complaining when breaking the site breaks the site.

Re: Mario Meets Pareto

#67
post #37

Earlier quoted context omitted.

Speedruns are for playing the track solo, right? If you're playing normally (with other people and items), even the most skilled player can't avoid getting hit by some universal items and will benefit from acceleration. Hence, as the author notes, the balanced build with Peach being favored among competitive players.

GP first link is to a speedrun in the all cups category, played with items and computer opponents. There's a video included. People do speedrun the individual tracks solo in other categories.

It's a fair point that such an environment will be different than playing against other humans

Re: Mario Meets Pareto

#68
post #66
post #20

In Firefox reader mode, there's like 5 paragraphs of text. I am unable to digest the content on the website itself. Can someone confirm if the 5 paragraphs is the whole content or if I have large parts of it missing?

Turn off reader there are graphics along with the paragraphs. Reminds me of the complaints that used to be super common from people religiously refusing to enable javascript and complaining when breaking the site breaks the site.

Why do you think people refused to enable javascript?

Re: Mario Meets Pareto

#69
post #37

Earlier quoted context omitted.

Speedruns are for playing the track solo, right? If you're playing normally (with other people and items), even the most skilled player can't avoid getting hit by some universal items and will benefit from acceleration. Hence, as the author notes, the balanced build with Peach being favored among competitive players.

GP first link is to a speedrun in the all cups category, played with items and computer opponents. There's a video included. People do speedrun the individual tracks solo in other categories.

For a speedrun you don't care about 100 failed runs as long as you get the world record once. You're basically hoping to get lucky that the computer opponent won't hit you. Obviously you're going to pick the greediest (i.e highest speed) choice in that setting, that doesn't make it good in normal gameplay.

Re: Mario Meets Pareto

#70
On a tangent, I was a bit confused by the everyday examples given in this article.

"We're often faced with similar trade-offs. You want a meal that's both cheap and delicious? A job that's both well-paid, easy, and fulfilling?"

I really don't feel like "easy" is a dimension I wish to optimize for in a job. It almost feels opposite to what I've actually optimized for - since for me a fulfilling job usually means full of deep technical challenges. I want a job without unnecessary friction, without interpersonal drama, even one that's low stress. But definitely not easy.

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