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Hop.earth – OpenStreetMap based car racing game

hop.earth

21–30 of 55 posts

Re: Hop.earth – OpenStreetMap based car racing game

#23

It’s very easy to vibe code cool three.js OSM things. Here’s a little N64 style cozy flight sim I’m working on: https://seattle64.benjasmin.chatgpt.site/

Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

Re: Hop.earth – OpenStreetMap based car racing game

#24

It’s very easy to vibe code cool three.js OSM things. Here’s a little N64 style cozy flight sim I’m working on: https://seattle64.benjasmin.chatgpt.site/

Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.

Re: Hop.earth – OpenStreetMap based car racing game

#27
I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

[1] - https://github.com/gre-42/MGame

[2] - https://steamcommunity.com/app/2599450

Re: Hop.earth – OpenStreetMap based car racing game

#30

It’s very easy to vibe code cool three.js OSM things. Here’s a little N64 style cozy flight sim I’m working on: https://seattle64.benjasmin.chatgpt.site/

Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.
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