Changelog: - Extend AMF Color Converter (vf_vpp_amf) HDR capabilities - LCEVC track muxing support in MP4 muxer - Playdate video encoder and muxer - Add v360_vulkan filter - HE-AAC 960 decoding (DAB+) - transpose_cuda filter - Add AMF Frame Rate Converter (vf_frc_amf) filter - SMPTE 2094-50 metadata support and passthrough - ProRes RAW VideoToolbox hwaccel - APV Vulkan hwaccel - Animated WebP decoder - Animated WebP…
> Remove ogg/celt parsing Does that mean it doesn't support .ogg files anymore?
FFmpeg 9.0
81–90 of 107 posts
Re: FFmpeg 9.0
#82Changelog: - Extend AMF Color Converter (vf_vpp_amf) HDR capabilities - LCEVC track muxing support in MP4 muxer - Playdate video encoder and muxer - Add v360_vulkan filter - HE-AAC 960 decoding (DAB+) - transpose_cuda filter - Add AMF Frame Rate Converter (vf_frc_amf) filter - SMPTE 2094-50 metadata support and passthrough - ProRes RAW VideoToolbox hwaccel - APV Vulkan hwaccel - Animated WebP decoder - Animated WebP…
> Remove ogg/celt parsing Does that mean it doesn't support .ogg files anymore?
I believe celt was superseded by opus.
Re: FFmpeg 9.0
#83Earlier quoted context omitted.
I recommend watching the Lex Fridman interview with Jean-Baptiste Kempf and Kieran Kunhya. Amazing work on and amazing project.
Though there is one part I didn’t understand in that interview. They were complaining of being overwhelmed by AI submitted bug reports (fair), including for obscure codecs that must have been used by a couple of users at most. And therefore implying that securing those codecs is low priority/important. I don’t understand that. To me the severity has nothing to do with how popular is a code path, but whether that code…
That's true for targeted attacks. For untargeted attacks, attackers have little incentive to do the exploit.
Re: FFmpeg 9.0
#84Not a Lex Friedman fan, but I highly recommend the recent podcast he did with two leading engineers (and founder) from the ffmpeg project: https://www.youtube.com/watch?v=nepKKz-MzFM In a world full of endless AI slop, it is refreshing to see that there are still folks out there hand-rolling assembler code to squeeze out another 5% efficiency.
They used Claude for this release, as stated yesterday in their twitter page.
It's a pity that Claude gets free publicity.
Re: FFmpeg 9.0
#85Earlier quoted context omitted.
I recommend watching the Lex Fridman interview with Jean-Baptiste Kempf and Kieran Kunhya. Amazing work on and amazing project.
Though there is one part I didn’t understand in that interview. They were complaining of being overwhelmed by AI submitted bug reports (fair), including for obscure codecs that must have been used by a couple of users at most. And therefore implying that securing those codecs is low priority/important. I don’t understand that. To me the severity has nothing to do with how popular is a code path, but whether that code…
Re: FFmpeg 9.0
#86Earlier quoted context omitted.
Wouldn't be impossible. I'm old enough to remember the original B+W game boy, and my B+W e-reader refreshes faster.
I've seen some very recent niche tech demoing fast-refresh e-ink screens but pretty much everything until now has required a noticeable flash to clear the entire screen on update. Which is fine for reading books but not for quick animating in an action game. Most e-ink displays do not refresh faster than the original GameBoy which was 60fps.
But lcd screens are so cheap I don't even know what the advantage of an e-ink screen would be for this. I was just misremembering what the niche part of the playdate screen was.
Edit: And just to continue the nerdier part of the conversation, the dmg-01's refresh rate was indeed ~60, but it's pixel response time was so bad it really made it feel way slower. I remember when the GBC came out how amazed I was at how clear the games looked. dmg-01 felt like a tiger handheld a lot of the time.
Re: FFmpeg 9.0
#87Re: FFmpeg 9.0
#88Earlier quoted context omitted.
Playdate's screen isn't e-ink, it's a 1-bit LCD You probably wouldn't want the refresh rate of e-ink for a gaming device.
You're right. I literally have one sitting on my bookshelf I just haven't touched it like, since about a week after it came out.
I’d really like the chance to play with one and maybe even try to develop for it. Unfortunately, the price is a bit steep, even more so when considering shipping and taxes to the EU. I kept checking for years (and still do from time to time) to see if they’d sell through a retailer in the EU or if I could get one second-hand here, but it’s looking like that’ll never happen.
Re: FFmpeg 9.0
#89Earlier quoted context omitted.
You're right. I literally have one sitting on my bookshelf I just haven't touched it like, since about a week after it came out.
What made you give up on it? Lack of time, or did you just not find it fun? “Season 2” of games came out last year. I’d really like the chance to play with one and maybe even try to develop for it. Unfortunately, the price is a bit steep, even more so when considering shipping and taxes to the EU. I kept checking for years (and still do from time to time) to see if they’d sell through a retailer in the EU or if I cou…
Re: FFmpeg 9.0
#90Naive question... would it be possible to make a language that describes multimedia formats that could then be automatically converted into code.
Should take a look at some of the ISO specs for various MPEG standards for example. The container formats are defined in a way that could potentially make this possible.