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Cyberpunk Video Games

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11–20 of 74 posts

Re: Cyberpunk Video Games

#11

System Shock should be on this list.

I second that - they do write "this list has been truncated to those titles with heavily involved narratives with settings and themes that are decidedly within the genre", but a game about a hacker hired to hack the AI controlling a space station, who gets a neural implant as a reward for completing the task, and then wakes up after the operation to find out that they're the only survivor after the AI ran amok, is as cyberpunk as it gets...

Re: Cyberpunk Video Games

#13
post #9

Missing my favorite - Transistor Also missing the classic Dreamweb.

And we can't mention Transistor without shouting out Darren Korb (and Ashley Barrett on the vocals) for its amazing OST:

https://supergiantgames.bandcamp.com/album/transistor-origin...

It plays an important role in the story, so it double the reasons to talk about it :)

Re: Cyberpunk Video Games

#14
post #7
post #6

Cyberpunk 2077: > Gameplay Type: First Person Shooter Role Playing Game Summary: A long anticipated release with eight years of development time, the game’s launch has been plagued with bugs and poor performance as well as decidedly mixed reviews. Regardless, the title offers gamers the largest open world cyberpunk universe thus far, so despite the rather uninspired art design and a plot that brings nothing new to th…

> this game is the best available to allow players to immerse themselves in a cyberpunk setting Depends what you mean by "immerse". If it means driving through Night City on your bike and enjoying the view, sure. If it means role-playing as a character and building it your position in the city via meaningful choices with consequences, really not.

I call this genre of game, "Illusion of choice" games, but to be fair to cyberpunk 2077 it still does it better than any other games of its type.

If you think of it as a tree and each decision point branching out to millions of possibilities and outcomes then you'll be extremely disappointed, but if you think of it the other way, of a strong narrative that has a funnel of lots of different ways to reach the same outcome you'll find there is an impressive amount of ways to interact with the world.

If you suspend your disbelief and never play through a second time, then you may even come away feeling like your choices had severely important consequences.

That's about as good as you'll ever get from the genre. If you want full world simulation then you'll ironically end up with a boring game, because if all choices have genuine consequences, then it becomes impossible to tell a narrative, and you end up with something like rimworld or dwarf fortress. Impressive games in their own right, but are story generators not story-tellers.

Re: Cyberpunk Video Games

#15
post #6

Cyberpunk 2077: > Gameplay Type: First Person Shooter Role Playing Game Summary: A long anticipated release with eight years of development time, the game’s launch has been plagued with bugs and poor performance as well as decidedly mixed reviews. Regardless, the title offers gamers the largest open world cyberpunk universe thus far, so despite the rather uninspired art design and a plot that brings nothing new to th…

Calling art design uninspired and plot that brings "nothing new" has to be the dumbest take about art I've seen in a while.

I wonder if they actually played the game to write such nonsense.

Re: Cyberpunk Video Games

#16

I love cyberpunk as a genre/style/aesthetic but there are almost no open world videogames that actually nail it. For me the cyberpunk aesthetic basically requires bustling small streets with tons of detail (shops, trash, crowds). That's where most games that try to use an open world fail in my opinion. We just don't have the technology yet to create these dense detail rich scenes without a lot of work on the develope…

I think Cyberpunk has a good basis but as you say, it's heavy weight; they did increase or tweak crowd density in an update I think, but also it's a PC game so it can be modded and improved as hardware gets better. The challenge - and you already see it on lower crowd density numbers - is getting enough unique and different characters. Cyberpunk seems to have a number (dozens?) of NPC characters making up the crowds, but it gets repetitive and you frequently see identical ones.

Procedurally generated characters would already improve that, and some games do have it but they tend to pick from a fixed set of animation and behaviour stereotypes still. More of those stereotypes make it better (think GTA), but it's still fixed.

I don't think going all in on procedural generation or even AI would fix it though; especially AI has a tendency to go for a mean / average character quickly. And in video games, you still want predictability.

That said, maybe a different visual style (lower fidelity or 2d) would work.

Re: Cyberpunk Video Games

#18
post #9

Missing my favorite - Transistor Also missing the classic Dreamweb.

And we can't mention Transistor without shouting out Darren Korb (and Ashley Barrett on the vocals) for its amazing OST: https://supergiantgames.bandcamp.com/album/transistor-origin... It plays an important role in the story, so it double the reasons to talk about it :)

It is safe to assume anything Darren Korb works on has an amazing OST.

Heck even the games that aren't that good (of which there is arguably only 1) have an amazing OST.

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