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Seedance 2.5

seed.bytedance.com

271–278 of 278 posts

Re: Seedance 2.5

#271

Earlier quoted context omitted.

People said this kind of thing about MiniDV cameras, and then iPhones. The reality is that technology hasn't been a barrier for filmmakers for a very long time. Writing is still the hard part.

Or more precisely, coming up with something interesting that people will like.

Yes, the writing just has a disproportionate impact on this outcome.

Re: Seedance 2.5

#272
post #56

Whenever I see the new releases around video generation (and image) generation models, I get goosebumps, because it just feels so fun to work with them. But then I remember that I spend upwards of $10k on inference generating well over 50k images for storyboards, training models; and probably creating almost an hour of video (I assume). Yeah, I get that things can be economic if you don't use the latest models (ran s…

Ask someone for feedback on your website. To you it might look ok, but to me and I think many others, it is unintelligible. I have no idea what I'm looking at and it is impossible to parse. That is the primary issue, and secondarily it is a cookie-cutter AI slopfest that will make any technical person not submerged in Kool-Aid click away. Please just get your AI to follow some basic UI best practices or pick up a UI…

Thanks for the feedback, appreciated! Yes its due an overhaul, but a large part of the purpose of this website is going through experiments as a digital garden and having a creative outlet, I am fully aware how it looks, but there is a part of me that needs it to go through the process of looking as sloppy as possible. It's likely going to end up going through its nth iteration very soon, and then another one after that. I do run and maintain (for clients/myself) many websites that look nothing like this.

Re: Seedance 2.5

#273
post #200
post #56

Whenever I see the new releases around video generation (and image) generation models, I get goosebumps, because it just feels so fun to work with them. But then I remember that I spend upwards of $10k on inference generating well over 50k images for storyboards, training models; and probably creating almost an hour of video (I assume). Yeah, I get that things can be economic if you don't use the latest models (ran s…

IS that a real person's website? It looks entirely AI generated, even the copy and sample projects.

It is (mine)! And there is a purpose to it looking AI generated. However, the sample projects where actually fully worked on; mostly as hobby projects. I will have it go through another iteration of improvements soon. This may be the 10th version of the website, since maybe 2012-2014, I did have different domains since then. But the concept of using it both as a creative and professional outlet stays alive.

Re: Seedance 2.5

#275
post #37

The quality is quite high, but an observation is the direction they're taking these models correlates heavily to the usage demand of China vs the West. Specifically, they're immensely focused on t2v for action / high effect shots. There's one human reference shot in the entire release page, and that one doesn't focus on dialog at all. For filmmakers I've talked to in the US, one of the biggest demands they have is v2…

On carrying over actors' performance side, https://beeble.ai/ works pretty well. Friends from VFX are using a mixture of Seedance and Beeble (especially their SwitchX model)

Re: Seedance 2.5

#276
post #241

Earlier quoted context omitted.

Cause chaos and let society fall into disarray, and upgrade an old game with some trifle, or not having either of those? Tough choice. > They don't take away jobs from artists In this particular case . In other cases, they do. I can't believe you think this feeble example justifies anything.

My comment addresses this. Regulation around the world needs to catch up to address the harmful nature of the technology, as it is currently moving faster than the politicians can / want to move.

First, it is notoriously difficult to regulate such things.

Second, why bother? Media generation has a small number of barely beneficial use cases, and a whole bunch of large to potentially catastrophic negatives.

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