> We found that the model's modulation weights (~40% of the total parameters) could be pruned and replaced with a functionally equivalent lookup table, dramatically shrinking the memory footprint with no loss in output quality. Is this a common approach to reducing weights with "no loss in output quality", assuming this is true? Seems almost too simple to work. If this is doable, would this be applicable to LLMs as w…
"Modulation weights" here refers to weights used to adjust layer normalization depending on the task (adaLN). General-purpose LLMs generally don't have those in the first place.
MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
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Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#52> We found that the model's modulation weights (~40% of the total parameters) could be pruned and replaced with a functionally equivalent lookup table, dramatically shrinking the memory footprint with no loss in output quality. Is this a common approach to reducing weights with "no loss in output quality", assuming this is true? Seems almost too simple to work. If this is doable, would this be applicable to LLMs as w…
It is a well-known trick, given that the timestep is between 0 to 1, you can slicing them at any resolution (1000, or 10000, give or take), and then keep a look-up table for modulation scale / bias etc for each. It is quite different from quantization and it is indeed lossless. It is also only applicable to diffusion models as only these operates at per-timestep.
Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#53Earlier quoted context omitted.
It is a well-known trick, given that the timestep is between 0 to 1, you can slicing them at any resolution (1000, or 10000, give or take), and then keep a look-up table for modulation scale / bias etc for each. It is quite different from quantization and it is indeed lossless. It is also only applicable to diffusion models as only these operates at per-timestep.
So... why didn't the model ship this way to begin with? They just wanted to waste VRAM for fun?
Of course, these are also not an issue for things like FLUX.2 which adopts DiT-Air arch, that doesn't have this wasted space issue.
Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#54The mouse render is surprisingly good. Several of those clips stood out to be a pretty big leap in terms of current SOTA models. The only one that looks "off" is the beverage ad video during the can opening clip, it still has that "AI smoothening" effect. Good thing this can be done pretty well using traditional rendering. I feel like for a good while now we'll transition into a process that uses traditional "close-u…
devs pls fix
Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#55Earlier quoted context omitted.
It is a well-known trick, given that the timestep is between 0 to 1, you can slicing them at any resolution (1000, or 10000, give or take), and then keep a look-up table for modulation scale / bias etc for each. It is quite different from quantization and it is indeed lossless. It is also only applicable to diffusion models as only these operates at per-timestep.
So... why didn't the model ship this way to begin with? They just wanted to waste VRAM for fun?
Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#56Earlier quoted context omitted.
FWIW on a 5080 16GB it takes 3 minutes for 10 seconds 480p video (the mouse video workflow with length changed from 5 seconds to 10 seconds)
FWIW on a 6000 Pro it takes 68 seconds for 10 seconds 480p video, (cold) same demo workflow as you used. Set "megapixels" to 2.0 (1920x1088) and same video seems to take 5+ minutes, not sure if everything is right/correct at the moment. As far as I can tell, the current ComfyUI nodes don't even do compilation, and I haven't looked into what attention mechanism they're using, but I'm sure with time these durations wil…
Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#57Earlier quoted context omitted.
FWIW on a 5080 16GB it takes 3 minutes for 10 seconds 480p video (the mouse video workflow with length changed from 5 seconds to 10 seconds)
FWIW on a 6000 Pro it takes 68 seconds for 10 seconds 480p video, (cold) same demo workflow as you used. Set "megapixels" to 2.0 (1920x1088) and same video seems to take 5+ minutes, not sure if everything is right/correct at the moment. As far as I can tell, the current ComfyUI nodes don't even do compilation, and I haven't looked into what attention mechanism they're using, but I'm sure with time these durations wil…
Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#58> The result gives a total memory footprint reduced by 66%, from 123.6 GB in full precision to 42.5 GB with the smallest models variants. Combining this with our dynamic VRAM offloading enables a next-generation 2K video model to run locally on a GPU like the RTX 3060. Pretty cool. But assuming you have a 16GB 3060, how long would it take to generate a 15 second clip?
Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#59Re: MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
#60Earlier quoted context omitted.
FWIW on a 6000 Pro it takes 68 seconds for 10 seconds 480p video, (cold) same demo workflow as you used. Set "megapixels" to 2.0 (1920x1088) and same video seems to take 5+ minutes, not sure if everything is right/correct at the moment. As far as I can tell, the current ComfyUI nodes don't even do compilation, and I haven't looked into what attention mechanism they're using, but I'm sure with time these durations wil…
Waiting for the “FWIW on a B200” reply