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Show HN: Isopolis – Isometric pixel map of SF

sf.isopolis.city

61–70 of 89 posts

Re: Show HN: Isopolis – Isometric pixel map of SF

#61
post #52

Earlier quoted context omitted.

It's vibe coded. LLM's have a hard time understanding elevation and isometric display.

It’s vibe coded but it’s not slop . There’s a lot of human input here. So either the author overlooked the elevation issue or it was a deliberate decision, but in any case you can’t just pin this on “LLMs don’t understand isometric 3D”.

I've been busy with a rendered isometric map recently and I figured this is something Opus can help with, but it was near useless at understanding isometric designs along with elevation changes. It kept me busy for days.

Re: Show HN: Isopolis – Isometric pixel map of SF

#62
post #46

Nice! But for a city renowned for its steep streets, this looks suspiciously flat :) Ok, you could say it's only a 3D rendering of a 2D map, and it probably has to be this way for practical reasons, to avoid hills obscuring objects behind them, because you can't rotate the map as far as I can see, but not seeing actual height represented in a 3D view still takes some getting used to. Also, there are neighbourhoods an…

from his dev blog: "All map math happens in a single fixed ... plane... The intended effect was a classic Sim City view of the city. "

Sim City 2000 for example had elevation [1]. The issue is that LLM's simply don't "get this". It's vibecoded.

[1] https://patcoston.com/sc2k/city/images/Calebopolis_Big.png

Re: Show HN: Isopolis – Isometric pixel map of SF

#63
post #62

Earlier quoted context omitted.

from his dev blog: "All map math happens in a single fixed ... plane... The intended effect was a classic Sim City view of the city. "

Sim City 2000 for example had elevation [1]. The issue is that LLM's simply don't "get this". It's vibecoded. [1] https://patcoston.com/sc2k/city/images/Calebopolis_Big.png

[deleted]

Re: Show HN: Isopolis – Isometric pixel map of SF

#64
I've spent about a month all told in SF over a couple visits.

As a devout midwesterner, I didn't think I was going to enjoy the place. Having spent a bit of time there however, and having been shown around by natives, I absolutely get it.

There's so much to see and do packed in a small area, and the air just feels electric.

It's genuinely a different world.

Re: Show HN: Isopolis – Isometric pixel map of SF

#67
Honest opinion: Really charming on first look, but nothing where you can get lost in the details, because once you look closer, the soullessness of the generated imagery comes through. So I spent about 5 minutes looking at it, then moved on, and likely won't ever go back there. With other things, like Floor796 that other people pointed out, I can spend so much time looking at all the labor of love that went in there, but making something to look at too closely likely wasn't the point here.

Re: Show HN: Isopolis – Isometric pixel map of SF

#68

A few AI anomalies, like several roads turning into rivers and lakes. There are also a few massive square ponds in the Tenderloin that I am pretty sure do not exist lol But I like the idea.

yeah, there are a ton of issues wrt water. I've documented a few of them here: https://sf.isopolis.city/dev.html Planning to fix in the next version!

Needs a slight yellow filter over everything too.

Less #127614 more #73ba14

So it looks less like Illinois

Re: Show HN: Isopolis – Isometric pixel map of SF

#69
post #67

Honest opinion: Really charming on first look, but nothing where you can get lost in the details, because once you look closer, the soullessness of the generated imagery comes through. So I spent about 5 minutes looking at it, then moved on, and likely won't ever go back there. With other things, like Floor796 that other people pointed out, I can spend so much time looking at all the labor of love that went in there,…

Ouch, this seems unnecessarily harsh for a side project made for fun. This might be acceptable if this was a low effort single prompt to an AI but it’s pretty clear from the write up that that is far from the case.

FWIW I thought this was really cool.

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