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Fasttracker II clone in C using SDL 2

16-bits.org

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Re: Fasttracker II clone in C using SDL 2

#43

Does anybody know why the site is called 16-bits? Aren't trackers an expression of the first 32-bit computers?

Fasttracker II was a 32-bit DOS executable, but trackers in general (and the MOD/XM formats) were born [1] during 16-bit Commodore Amiga era.

[1] https://en.wikipedia.org/wiki/Ultimate_Soundtracker

Re: Fasttracker II clone in C using SDL 2

#44
post #43

Does anybody know why the site is called 16-bits? Aren't trackers an expression of the first 32-bit computers?

Fasttracker II was a 32-bit DOS executable, but trackers in general (and the MOD/XM formats) were born [1] during 16-bit Commodore Amiga era. [1] https://en.wikipedia.org/wiki/Ultimate_Soundtracker

> 16-bit Commodore Amiga era

The Motorola 68000 was a 32-bit processor. What Commodore Amiga was 16 bits?

Re: Fasttracker II clone in C using SDL 2

#46
post #43

Earlier quoted context omitted.

Fasttracker II was a 32-bit DOS executable, but trackers in general (and the MOD/XM formats) were born [1] during 16-bit Commodore Amiga era. [1] https://en.wikipedia.org/wiki/Ultimate_Soundtracker

> 16-bit Commodore Amiga era The Motorola 68000 was a 32-bit processor. What Commodore Amiga was 16 bits?

> The Motorola 68000 was a 32-bit processor.

... but not entirely. The registers were 32-bit but the ALU and data bus were 16-bit.

The 68020 was the first 68k chip that was 32-bit without having to qualify exceptions for different parts of the architecture.

Re: Fasttracker II clone in C using SDL 2

#47
post #43

Earlier quoted context omitted.

Fasttracker II was a 32-bit DOS executable, but trackers in general (and the MOD/XM formats) were born [1] during 16-bit Commodore Amiga era. [1] https://en.wikipedia.org/wiki/Ultimate_Soundtracker

> 16-bit Commodore Amiga era The Motorola 68000 was a 32-bit processor. What Commodore Amiga was 16 bits?

Fair enough. As someone who was alive in the 80s, I remember first generation home computers (ZX Spectrum, Commodore 64 etc) were (correctly) called 8-bit, and the second gen (Amiga, Atari ST) were colloquially called 16-bit.

The CPU was 32-bit but the earlier Amigas (A1000, A500) and STs had 16-bit data buses. That was probably why.

Re: Fasttracker II clone in C using SDL 2

#48

Tracker music and 1990s video game music needs to make a comeback in general. Why is game music so boring and same-sounding nowadays? That damn wannabe-Hollywood-bug with the faux-orchestras and shit. Just listen to this: https://www.youtube.com/watch?v=FA95o7RNjqA That's for a freakin SHOP scene, a single screen of static UI. And THIS!! https://www.youtube.com/watch?v=OGe3gP9VY9A&list=PL8FB351987... What's the last…

There are some great remixes to Kenny Chow's legendary intro to the amazing "One Must Fall 2097" that manage to retain and enhance the tracker feel:

- Original: https://www.youtube.com/watch?v=Ixf_NfKjXkA

- Chow's own remix: https://www.youtube.com/watch?v=UvlVaQl7kEk

- SIDNIFY: https://www.youtube.com/watch?v=K3Jf4i4jG4U

The original Deus Ex also had some great tracker music.

Re: Fasttracker II clone in C using SDL 2

#49
post #15
post #10

How does FT2 relate to the ScreamTracker? The latter had a printer port output option that, combined with 10 resistors and 5 minutes of soldering, yielded proper sound on any standalone speaker. In the era of chip tunes and inaccessible SoundBlaster cards, it was nothing short of magic. * The adapter was a DIY version of the https://en.wikipedia.org/wiki/Covox_Speech_Thing

As someone who was in the demoscene: FastTracker II was more of a successor to ProTracker on the Amiga than it was a successor to ScreamTracker 3. I say this because I used it for years; if you go by user interface and keyboard shortcuts the heritage is very visible. That isn't to say that FT2 didn't build upon what ST3 (ScreamTracker 3) did; FT2 loaded ST3 files and played them just fine, as long as they were sample…

Brings back memories of Soundmonitor (Commodore 64, 1986) with vertical scrolling, hex note tracking, and 3-channel column layouts.

Re: Fasttracker II clone in C using SDL 2

#50
Love FT2! I did some PlayStation/N64 soundtrack stuff (known if you know) and released a few "albums" with it back in the 90s (essentially unknown).

These days I use FL Studio but I'm always wanting in many ways to go back to tracking. Renoise is pretty cool but I do miss FT2, and yeah as someone mentioned there's also MilkyTracker.

Annnnnnd... now I want to go track something.

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