Why SDL 2 and not SDL 3? Was the project started before SDL 3 was released?
Fasttracker II clone in C using SDL 2
41–50 of 62 posts
Re: Fasttracker II clone in C using SDL 2
#42Re: Fasttracker II clone in C using SDL 2
#43Does anybody know why the site is called 16-bits? Aren't trackers an expression of the first 32-bit computers?
Re: Fasttracker II clone in C using SDL 2
#44Does anybody know why the site is called 16-bits? Aren't trackers an expression of the first 32-bit computers?
Fasttracker II was a 32-bit DOS executable, but trackers in general (and the MOD/XM formats) were born [1] during 16-bit Commodore Amiga era. [1] https://en.wikipedia.org/wiki/Ultimate_Soundtracker
The Motorola 68000 was a 32-bit processor. What Commodore Amiga was 16 bits?
Re: Fasttracker II clone in C using SDL 2
#45Does anybody know why the site is called 16-bits? Aren't trackers an expression of the first 32-bit computers?
Re: Fasttracker II clone in C using SDL 2
#46Earlier quoted context omitted.
Fasttracker II was a 32-bit DOS executable, but trackers in general (and the MOD/XM formats) were born [1] during 16-bit Commodore Amiga era. [1] https://en.wikipedia.org/wiki/Ultimate_Soundtracker
> 16-bit Commodore Amiga era The Motorola 68000 was a 32-bit processor. What Commodore Amiga was 16 bits?
... but not entirely. The registers were 32-bit but the ALU and data bus were 16-bit.
The 68020 was the first 68k chip that was 32-bit without having to qualify exceptions for different parts of the architecture.
Re: Fasttracker II clone in C using SDL 2
#47Earlier quoted context omitted.
Fasttracker II was a 32-bit DOS executable, but trackers in general (and the MOD/XM formats) were born [1] during 16-bit Commodore Amiga era. [1] https://en.wikipedia.org/wiki/Ultimate_Soundtracker
> 16-bit Commodore Amiga era The Motorola 68000 was a 32-bit processor. What Commodore Amiga was 16 bits?
The CPU was 32-bit but the earlier Amigas (A1000, A500) and STs had 16-bit data buses. That was probably why.
Re: Fasttracker II clone in C using SDL 2
#48Tracker music and 1990s video game music needs to make a comeback in general. Why is game music so boring and same-sounding nowadays? That damn wannabe-Hollywood-bug with the faux-orchestras and shit. Just listen to this: https://www.youtube.com/watch?v=FA95o7RNjqA That's for a freakin SHOP scene, a single screen of static UI. And THIS!! https://www.youtube.com/watch?v=OGe3gP9VY9A&list=PL8FB351987... What's the last…
- Original: https://www.youtube.com/watch?v=Ixf_NfKjXkA
- Chow's own remix: https://www.youtube.com/watch?v=UvlVaQl7kEk
- SIDNIFY: https://www.youtube.com/watch?v=K3Jf4i4jG4U
The original Deus Ex also had some great tracker music.
Re: Fasttracker II clone in C using SDL 2
#49How does FT2 relate to the ScreamTracker? The latter had a printer port output option that, combined with 10 resistors and 5 minutes of soldering, yielded proper sound on any standalone speaker. In the era of chip tunes and inaccessible SoundBlaster cards, it was nothing short of magic. * The adapter was a DIY version of the https://en.wikipedia.org/wiki/Covox_Speech_Thing
As someone who was in the demoscene: FastTracker II was more of a successor to ProTracker on the Amiga than it was a successor to ScreamTracker 3. I say this because I used it for years; if you go by user interface and keyboard shortcuts the heritage is very visible. That isn't to say that FT2 didn't build upon what ST3 (ScreamTracker 3) did; FT2 loaded ST3 files and played them just fine, as long as they were sample…
Re: Fasttracker II clone in C using SDL 2
#50These days I use FL Studio but I'm always wanting in many ways to go back to tracking. Renoise is pretty cool but I do miss FT2, and yeah as someone mentioned there's also MilkyTracker.
Annnnnnd... now I want to go track something.