I don't think it's a bad way to benchmark new models, I just find it concerning that the author implies that "pelican on a bicycle" has been exhausted. At the risk of making overly broad, unfalsifiable claims I think multi-year exposure to AI content has dramatically raised our expectations for speed and volume but lowered them for quality. We see a very janky pelican and declare the problem solved.
Karpathy’s Pelican
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Re: Karpathy’s Pelican
#202Re: Karpathy’s Pelican
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#204Re: Karpathy’s Pelican
#205I’d like to see a human one shot a pelican on a bicycle in raw svg.
Re: Karpathy’s Pelican
#206Earlier quoted context omitted.
It’s the people spamming these shitty games that lack imagination.
people are excited, let them be excited! but more than the excitement is realizing the implications of what this means for building software, first it looks like a toy and then it doesn't. the OP is talking about how the games are not playable and fun. who cares? that's not the point.
Re: Karpathy’s Pelican
#207I can forgive the modeling being godawful jank (windows floating in the air, disconnected from the house). But I expected it to have a better understanding of the text. Instead, we have Bilbo's "disappearance" interpreted as him magically transporting or cloaking, and similarly for his reappearance.
Re: Karpathy’s Pelican
#208Re: Karpathy’s Pelican
#209I don't think it's a bad way to benchmark new models, I just find it concerning that the author implies that "pelican on a bicycle" has been exhausted. At the risk of making overly broad, unfalsifiable claims I think multi-year exposure to AI content has dramatically raised our expectations for speed and volume but lowered them for quality. We see a very janky pelican and declare the problem solved.
Re: Karpathy’s Pelican
#210Definitely impressive demo, I do wonder though if the countless artwork, films, images etc produced over many decades around Lord of the Rings somewhat influenced the outcome of this though.