SwiftUI After 7 Years
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SwiftUI After 7 Years
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Re: SwiftUI After 7 Years
#2Re: SwiftUI After 7 Years
#3Apple's inability to deploy a new UI framework that's better than the previous one is troubling. This is the company that shifted from Toolbox to Carbon to Cocoa and each step was better than the last. Could Apple build MacOS X and Cocoa today if they didn't already exist? Microsoft's two decades of failure to ship a true successor to Win32 suggests that Microsoft (at least, the operating system side of the company) died a long time ago. I wonder if we'll say the same thing about Apple 10 years hence.
Re: SwiftUI After 7 Years
#4Is the right way to develop mobile apps flutter? or Kotlin multiplatform plus native UIs?
Re: SwiftUI After 7 Years
#5I went through Visual Basic, .NET, WPF, Cocoa, and other random frameworks all professing to be the promised panacea for UI, but I think SwiftUI+SwiftData is the best environment ever.. IF only it could reach its full potential, i.e. do everything that Apple's "legacy" APIs can do.
I even tried using SwiftUI for games: https://i.imgur.com/5aTWbft.mp4
The biggest/worst hurdle in the "modern" dev experience is Apple's insistence on a yearly update cycle and the way they advertise those updates: You have to wait for the next WWDC and suffer through videos of uncanny-valley presenters, hoping to catch a glimpse of something that fixes the shit that was bothering you since the last WWDC.
3rd-party sites like hackingwithswift.com & swiftwithmajid.com provide invaluable info that Apple's own docs should.
At least the Swift language has been getting more regular updates since it went open source.
There's no way I'd dare to take on a full Apple-platform app project alone on my own, but I've started dabbling in it again thanks to AI: Codex even converted an old app I made in Visual Basic 900 years ago and had it running in SwiftUI within minutes!
I've even tried to get AI to sift through the WWDC video transcripts so I won't have to waste my mortal lifespan on that.
Re: SwiftUI After 7 Years
#6Is the right way to develop mobile apps flutter? or Kotlin multiplatform plus native UIs?
SwiftUI is good, albeit not without issues, as long as you tolerate them. The same is true for any approach. My most recent app was built in SwiftUI because I have been using React Native in my professional work for so long I wanted a change of scenery.
Each approach has its issues, and it all boils down to a matter of preference and which tradeoffs are appropriate for the project.
Re: SwiftUI After 7 Years
#7Is the right way to develop mobile apps flutter? or Kotlin multiplatform plus native UIs?
Re: SwiftUI After 7 Years
#8Is the right way to develop mobile apps flutter? or Kotlin multiplatform plus native UIs?
I know people would dismiss this, but I'm going to try to make the case for Qt - I'm currently converting my note-taking app to mobile and it's going very well.
Re: SwiftUI After 7 Years
#9Is the right way to develop mobile apps flutter? or Kotlin multiplatform plus native UIs?