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Karpathy’s Pelican

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81–90 of 461 posts

Re: Karpathy’s Pelican

#81
post #69
post #49

Earlier quoted context omitted.

Theft of what? Why - aside from the fact that your accusation are irrelevant to the submission and arguments absent -, you do not know verbatim paragraphs (we do)? You cannot come and place your personal positions as assumptions. To me, there is absolutely no theft. And we cannot play a game of "Yes!"//"No!" here. By the way: are we having a surge of this?

> Theft of what? > By the way: are we having a surge of this? We do have a surge of pro-AI sealions, yes. Any objection is countered with one or more three word questions.

> pro-AI sealions, yes

Very devoid of intelligence note.

> Any objection

Objections are arguments. That post did not start an argument - it was as ideological as the Brigades. Devoid of what we want to have here (I believe).

I have stated and do state: what is published is assumed as read (only, probably not read for lack of resources). If it is in the libraries, it is there to be read.

Re: Karpathy’s Pelican

#82
This makes me think about using a game engine and a coding agent instead of current video generation AIs. It will probably cost much more, but it will have almost zero consistency problems. Is this line explored?

Re: Karpathy’s Pelican

#84

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

LLMs currently have 0 imagination, I have strong doubts that will be solved any time soon even if they continue to become superhuman at everything else. They just have the creative instincts of a 50 year old accountant.

Re: Karpathy’s Pelican

#85

I'm sad that Andrej Karpathy went from being one of the most reasonable, trusted, and credible voices in AI to peddling marketing slop for Anthropic. 8 months ago, he was (very reasonably) claiming that reliable agents are at least a decade away, but this now goes against the interest of his employer, so the narrative has been changed.

He makes a very good point here about llms or lrms not being good at taking video as inputs, and i think he's signaling his intent to help change that. He's pointing at an open problem. This isn't a carefully structured blog post, it's just a tweet.

Re: Karpathy’s Pelican

#86
post #3

I'd rather have them battle on the topic "Who builds a better Google Wave for LLM chats" to explore the space of how AI studios could be. "Getting Started with Google Wave": https://www.youtube.com/watch?v=eKUAqNGVwX0

i remember this failing, but this product looks pretty useful in 2026

It was awesome when released. I used it a lot, the multiplayer experience was awesome, and the mix of document-forum-wiki is still something I miss

Re: Karpathy’s Pelican

#87
post #61

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street. I guess this is the average story and, similarly, the average game is boring and predictable

Ironically, they're getting worse at creative work because all the RL is collapsing their distributions.

Re: Karpathy’s Pelican

#89
post #18

Regarding the argument about LLMs having difficulties auditing their work: I wonder whether we are entering the era of throwaway software. Just like cheap plastics and improved processes has enabled us to rapidly manufacture anything we want for a very low price, maybe LLMs give us the same for software. Produce it cheaply and if it breaks throws it away and reproduce it.

I'm sure this will become the standard. And plastic is an excellent analogy. Maybe we can take it a step further and compare it to on-demand 3D printing.

Why would anyone still use off-the-shelf software when they can have a system that has access to all data, can transform it into any form, and can export it in any format?

After years of thinking that I needed to develop a decent movie management system for my own films or a columnar browser for large CSV files, Claude and Qwen each delivered exactly what I needed in just a day.

Re: Karpathy’s Pelican

#90
post #61

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street. I guess this is the average story and, similarly, the average game is boring and predictable

Seriously, what is the deal with Pip! I was experimenting with childrens' fiction more than a year ago and 9 times out of 10 you'd get a character named Pip unless you were specific in the prompt not to do so.
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