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Karpathy’s Pelican

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Re: Karpathy’s Pelican

#71
post #43

Earlier quoted context omitted.

i remember this failing, but this product looks pretty useful in 2026

I used it to plan a group beach trip back when it came out. We had a single page shared with everyone going on the trip. The page had live shopping lists, maps, weather forecasts, and other snippets of useful information. Now in 2026 I still can't think of any single technology that provides the same utility. Although to be fair, this might be a case of rosy retrospection.

Notion pages are pretty good for shared trip planning docs. Although maybe without so many live updating widgets.

Re: Karpathy’s Pelican

#73

It's difficult to think in exponentials. But this demonstrates we're a couple orders of magnitude away from generating 1:1 hyper-personalized entertainment and media for individuals, rather than the masses.

I don't really get the desire for hyper-personalized entertainment. People are very good at pointing out things they dislike, but not very good at coming up with how to fix them (common wisdom in game design).

On top of that, a decent chunk of the joy of entertainment is the social aspect.

Re: Karpathy’s Pelican

#75

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

We're all just impressed that it's even possible. No one is saying these are fun. I guess the next question is if they can be made fun without too much additional work with a human guiding the AI.

Unfortunately people are saying they are fun for the purposes of ragebait that goes viral, which is half the reason people intentionally post AI slop on social media.

Re: Karpathy’s Pelican

#76
> I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it.

I think it's interesting that the "Bag's End" interpretation in the video clearly looks like the one from the movies, but generated here as a three.js 3D asset.

It makes sense that the movies (or shots/frames from them) were in the training data, and I can also easily imagine an association in concept space between the textual description of Bag's End and the frames from the movie.

But how on earth does the model then go on and convert the latent representation of those images into coordinates for a 3D mesh, without ever even restoring the image? In what kind of representation are the images from the movies stored that it can do that?

Re: Karpathy’s Pelican

#78

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

We're all just impressed that it's even possible. No one is saying these are fun. I guess the next question is if they can be made fun without too much additional work with a human guiding the AI.

> the next question is if they can be made fun without too much additional work

They can't. If you think about how these things are trained it's blatantly obvious fun is an impossible metric to optimize them for

Re: Karpathy’s Pelican

#79
post #61

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street. I guess this is the average story and, similarly, the average game is boring and predictable

I think the trick is to use LLMs like scalpels instead of hammers. That said, you can place a scalpel in the hands of a deterministic (or not) robot.
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