ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
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Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#2Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#3It’s a neat core, but z386 is where the action is right now ( https://github.com/nand2mario/z386_MiSTer ). Interestingly this core doesn’t output a proper analogue signal. I always wondered why until I recently tried to implement a real EGA pixel clock on the PCXT EGA core. Basically, video cards with dual (or more) pixel clocks are not realistic on MiSTer. The PLLs are there, but once you get too many clock sources…
Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#4It’s a neat core, but z386 is where the action is right now ( https://github.com/nand2mario/z386_MiSTer ). Interestingly this core doesn’t output a proper analogue signal. I always wondered why until I recently tried to implement a real EGA pixel clock on the PCXT EGA core. Basically, video cards with dual (or more) pixel clocks are not realistic on MiSTer. The PLLs are there, but once you get too many clock sources…
Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#5It’s a neat core, but z386 is where the action is right now ( https://github.com/nand2mario/z386_MiSTer ). Interestingly this core doesn’t output a proper analogue signal. I always wondered why until I recently tried to implement a real EGA pixel clock on the PCXT EGA core. Basically, video cards with dual (or more) pixel clocks are not realistic on MiSTer. The PLLs are there, but once you get too many clock sources…
I'm pretty sure there was a more recent 386 clone than that
Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#6It’s a neat core, but z386 is where the action is right now ( https://github.com/nand2mario/z386_MiSTer ). Interestingly this core doesn’t output a proper analogue signal. I always wondered why until I recently tried to implement a real EGA pixel clock on the PCXT EGA core. Basically, video cards with dual (or more) pixel clocks are not realistic on MiSTer. The PLLs are there, but once you get too many clock sources…
Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#7Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#8It’s a neat core, but z386 is where the action is right now ( https://github.com/nand2mario/z386_MiSTer ). Interestingly this core doesn’t output a proper analogue signal. I always wondered why until I recently tried to implement a real EGA pixel clock on the PCXT EGA core. Basically, video cards with dual (or more) pixel clocks are not realistic on MiSTer. The PLLs are there, but once you get too many clock sources…
With correctness helped greatly by that, development is now focused mainly on performance. In Doom, z386 is currently about 30% faster than ao486 on the same MiSTer setup, with benchmark performance roughly comparable to a 486DX2-66.
Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#9Curious: are these cores (ao486, z386) technically illegal because of Intel/AMD licensing/copyright/etc? Or has everything relevant expired? Surely the patents have but not sure what else comes into play.
Re: ao486: x86-compatible Verilog core implementing all features of a 486 SX (2014)
#10Curious: are these cores (ao486, z386) technically illegal because of Intel/AMD licensing/copyright/etc? Or has everything relevant expired? Surely the patents have but not sure what else comes into play.