Live data from Hacker News

Seedance 2.5

seed.bytedance.com

91–100 of 278 posts

Re: Seedance 2.5

#91
post #37

The quality is quite high, but an observation is the direction they're taking these models correlates heavily to the usage demand of China vs the West. Specifically, they're immensely focused on t2v for action / high effect shots. There's one human reference shot in the entire release page, and that one doesn't focus on dialog at all. For filmmakers I've talked to in the US, one of the biggest demands they have is v2…

I hear this a lot, but I observed this is no longer that simple.

Like Green Book (2018) made over US$70.7 million in China.

And one of the most popular films in 2021 was Hi, Mom (2021), made over US$785 million.

Obsession (2026) is another one that is doing amazing in China, absolutely beating high action films like Supergirl ($12 million and going vs less than $1 million)

Re: Seedance 2.5

#92

The sample video looks incredible and the ability to keep details consistent for so long is impressive but it _still_ looks screams of AI in every single shot. I can’t put my finger on why, something about the way the rooms are put together, the expressions of the faces, the movements… It’s very unsettling.

No need to fret, this is the worst it's going to be. Remember, Will Smith + Spaghetti videos?

The bicycle was improved a lot when it was created but did changed a little since then too

Re: Seedance 2.5

#94
post #46

There is a woman on twitter who makes seedance videos of her and Dario from anthropic, they're kinda weird but generally pretty high quality: https://x.com/CuiMao/status/2058458683781365873 (full collection: https://x.com/CuiMao/status/2082740754380984373 ) - seeing them was the first time I'd been impressed with AI video gen.

I can't make up my mind if the simplistic narrative typical of Chinese romcom shorts is more funny or more weird.

Re: Seedance 2.5

#95

Earlier quoted context omitted.

This is deeply disturbing…for so…so so many reasons.

This is absolutely hilarious https://x.com/CuiMao/status/2049828401201246395

This specific video is the first time I have been distributed by AI video.

This is extraordinary lifelike.

Re: Seedance 2.5

#96

The sample video looks incredible and the ability to keep details consistent for so long is impressive but it _still_ looks screams of AI in every single shot. I can’t put my finger on why, something about the way the rooms are put together, the expressions of the faces, the movements… It’s very unsettling.

I think we as humans are just really good at being able to tell. CGI has been around for decades and yet we can still look at it and say "yeah that was CGI". Uncanny valley I guess?

Re: Seedance 2.5

#97
post #63

Earlier quoted context omitted.

I dont normally like AI videos but this was just amazing, by next year the tech will be perfect, cheaper, we are going to AI videos everywhere whether anyone likes it or not.

people like it. Maybe not older generations, but we're about to get a fresh new generation of people that will not have a lifetime of experience looking at human generated content, and so have no real bias against AI content. And then every generation after that will be born into increasingly a AI-video rich world.

Older generations absolutely love AI slop. If you haven't used Facebook recently, it's all old people sharing fake videos of animals doing silly things.

Re: Seedance 2.5

#98
post #56

Whenever I see the new releases around video generation (and image) generation models, I get goosebumps, because it just feels so fun to work with them. But then I remember that I spend upwards of $10k on inference generating well over 50k images for storyboards, training models; and probably creating almost an hour of video (I assume). Yeah, I get that things can be economic if you don't use the latest models (ran s…

I went to Art Center for film. Loved it. But ended up writing software instead of shooting movies (while still also handling a lot of visual art direction, graphics work, UI, 3D animation, etc). Now I feel like we're starting to be roughly in the same boat as far as using prompts.

What bothers me is that every piece of content generated this way helps flood an already saturated market for content, while slowly degrading the expectations of what people see, to the point that no one will bother with shooting or animating anything anymore. Even if it's 50% worse, it's 90% cheaper, so the economics argur against producing any new physically made content. Simultaneously, it's cannibalizing all existing content. This points toward a feedback loop, like a snake eating its own tail. And even though Hollywood blockbusters have followed that pattern for a couple decades, it's demoralizing to me to see it enshrined as the future of film (or to hear from someone who makes films that it would be a preferred mode of creation).

Re: Seedance 2.5

#99

You know what, in my previous life as a filmmaker I could've only dreamed of such a thing. Filmmaking is an art form which you cannot do alone. Outside of a lot of time and money, you need cooperation of a number of people and each day of production you end up accumulating a set of compromises to your vision. Your taste is what makes you tolerate that or not, and it's exhausting. It matters if you're the author since…

I think for me it's just missing the "essence". Making a film is hard, but that labor with multiple people who are passionate about the project is just as important as the end result.

I've been trying to generate concept art for a game idea. I figure, I can't draw so why not have something else bring my vision to life. After dozens of failed attempts and burned tokens I decided to just hire someone. The experience was night and day. They provided thoughtful details to help tell a story in the image. They got to tell me what they added and why, etc. This isn't even their project but their passion for it showed in the end result.

These models are impressive, but I think people watch movies because of the essence as much as the movie itself.

Post reply on HN