Beltrunner: Game Design Postmortem
blog.gingerbeardman.com
Beltrunner: Game Design Postmortem
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#5I spend all day at my desk talking to LLMs for work.
Then I come on here to escape a little and see what people are working on, and it’s just more LLM text.
Good for you that you built a game engine or a game or whatever this post was about (my eyes glazed over), but come on. Stop wasting our time.
Re: Beltrunner: Game Design Postmortem
#6Not a postmortem. A game design review.
Re: Beltrunner: Game Design Postmortem
#7I’m so sick and tired of AI slop. I spend all day at my desk talking to LLMs for work. Then I come on here to escape a little and see what people are working on, and it’s just more LLM text. Good for you that you built a game engine or a game or whatever this post was about (my eyes glazed over), but come on. Stop wasting our time.
Re: Beltrunner: Game Design Postmortem
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Re: Beltrunner: Game Design Postmortem
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#10Earlier quoted context omitted.
A death thread hidden behind a link? Charming.
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