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Beltrunner: Game Design Postmortem

blog.gingerbeardman.com

1–10 of 10 posts

Re: Beltrunner: Game Design Postmortem

#5
I’m so sick and tired of AI slop.

I spend all day at my desk talking to LLMs for work.

Then I come on here to escape a little and see what people are working on, and it’s just more LLM text.

Good for you that you built a game engine or a game or whatever this post was about (my eyes glazed over), but come on. Stop wasting our time.

Re: Beltrunner: Game Design Postmortem

#6

Not a postmortem. A game design review.

Hi, author here. I've always used the term postmortem to summarise a project after it has shipped: what worked, what didn't, what was kept, what was thrown out. This post has all that. It's the same use of the term as the many postmortems on gamedeveloper.com etc

Re: Beltrunner: Game Design Postmortem

#7
post #5

I’m so sick and tired of AI slop. I spend all day at my desk talking to LLMs for work. Then I come on here to escape a little and see what people are working on, and it’s just more LLM text. Good for you that you built a game engine or a game or whatever this post was about (my eyes glazed over), but come on. Stop wasting our time.

Author here. It leaves me despondent that I can plough so much time into a project, a game, and a blog post, have someone else find it interesting enough to submit to HN, and then see the first response dismiss it as LLM-generated text—from someone who admits they didn’t even read it. Believe it or not, it wasn’t.

Re: Beltrunner: Game Design Postmortem

#10
post #9
post #8

Earlier quoted context omitted.

A death thread hidden behind a link? Charming.

[flagged]

Please just don't post ragey links like this. Even if it's satirical, it's still mean and can be shocking when it's aimed at you. We're trying for better than this on HN. If a post is badly written, just flag it or email us (hn@ycombinator.com).