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qm – Multiplayer agent harness for work

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111–120 of 186 posts

Re: qm – Multiplayer agent harness for work

#111

Aren't there a ton of products already doing this? Why not just use claude Cowork? Surely they're simpler/better/more featureful/developed than the alternatives here? What advantage does this have? Would love to see a 'QM vs Cowork' comparison!

> Why not just use claude Cowork? Many people don't want to support a company pushing for regulatory capture.

Check the speakers at the startup school that happened just last weekend…

Re: qm – Multiplayer agent harness for work

#112
post #65

Earlier quoted context omitted.

this one is trying to cashin on the 'multiplayer' keyword after the buzz that 'no one has cracked multiplayer yet'. well the ui sucks and is not it.

Kinda makes sense. Multiplayer is at odds with async, generally speaking - and LLMs/agents really see their productivity rise up with async work.

I disagree with this. If agents are doing asynchronous work, it's really an artifact anyone should be able to look at.

Re: qm – Multiplayer agent harness for work

#113
post #92

Interesting to see they shipped an "anti-slop" taste skill: > description: Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check. > - *PREMIUM-CONSUMER PALETTE BAN (mandatory, second-most-recurring AI-tell…

> Em-dash (—) is COMPLETELY banned. It is the LLM's signature stylistic crutch and it is the #1 visual Tell in production tests. There is no "limited use" allowance, no "natural language frequency" allowance, no "in body copy is fine" allowance. None. I guess the em dash is really dead.

And yet they use it on the README

Re: qm – Multiplayer agent harness for work

#114

I love the concept to use different harness frameworks in qm but a true multiplayer harness needs to support other agents and any MCP clients, including Cowork. Making agents multiplayer is mostly a context problem. You could be using ChatGPT or a Slack bot, or a web interface and the agent needs to know you, your conversations in Cowork etc. so it can enable multi channel collaboration with your agents and your coll…

[deleted]

Re: qm – Multiplayer agent harness for work

#116
post #92

Interesting to see they shipped an "anti-slop" taste skill: > description: Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check. > - *PREMIUM-CONSUMER PALETTE BAN (mandatory, second-most-recurring AI-tell…

> Em-dash (—) is COMPLETELY banned. It is the LLM's signature stylistic crutch and it is the #1 visual Tell in production tests. There is no "limited use" allowance, no "natural language frequency" allowance, no "in body copy is fine" allowance. None. I guess the em dash is really dead.

It's notable that this appears to be used to generate frontends that look more authentic than the typical AI generated site, not as a test for what's acceptable from a human contributor.

Re: qm – Multiplayer agent harness for work

#117
post #92

Interesting to see they shipped an "anti-slop" taste skill: > description: Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check. > - *PREMIUM-CONSUMER PALETTE BAN (mandatory, second-most-recurring AI-tell…

> Em-dash (—) is COMPLETELY banned. It is the LLM's signature stylistic crutch and it is the #1 visual Tell in production tests. There is no "limited use" allowance, no "natural language frequency" allowance, no "in body copy is fine" allowance. None. I guess the em dash is really dead.

I suppose all the exotic unicode characters are dead now. Anything that's too annoying for a human to type but trivial for AI to generate is probably done for. I used to enjoy using those characters. Sigh.

Re: qm – Multiplayer agent harness for work

#120

Interesting to see they shipped an "anti-slop" taste skill: > description: Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check. > - *PREMIUM-CONSUMER PALETTE BAN (mandatory, second-most-recurring AI-tell…

All due respect to the YC folks, but having a skill with 22,069 tokens is a major skill issue. Yes, ironic.

My slop control skill is a thousand tokens. Biggest problem I see with the skill is that everything is prompted via negativa. smh. sorry to be judgmental but it's hard to trust a harness that comes shipped with a skill like this.

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