Show HN: Elevators
211–220 of 426 posts
Re: Show HN: Elevators
#212https://github.com/tlaplus/Examples/blob/master/specificatio...
Another interesting, and underrated one: hotel keys.
Re: Show HN: Elevators
#213Didn’t anticipate that my day would be bookended by relating to and empathizing with the plight of the elevators while I wait for one in a tall corporate building.
Pressed the kiosk some time ago but watching the sun begin to arc towards setting it does appear the world can change a lot in 30 seconds.
Re: Show HN: Elevators
#214Earlier quoted context omitted.
I don't know, what about jerks pressing every button because they want to make you wait? The downside risk here strikes me as much more unlikely than the upside.
Jerks do push all the buttons to make everyone else wait. It's why newer elevator systems are often configured to ignore those if too many floor buttons get pressed at once.
That's my point. The attack goes away if you can un-press buttons.
Re: Show HN: Elevators
#215Earlier quoted context omitted.
If you liked SimTower, Project Highrise is worth taking a look into. https://store.steampowered.com/app/423580/Project_Highrise/
Project Highrise doesn't have elevator simulation. Elevator is just portal that teleports the sim to proper floor.
Re: Show HN: Elevators
#216Earlier quoted context omitted.
Not to mention maintenance means taking an elevator out of service, meaning average wait times go up during that period.
Someone needs to design an elevator that only breaks down between midnight and 5am. Maybe a different model to accommodate late night crowds returning to large residential buildings.
Re: Show HN: Elevators
#217Earlier quoted context omitted.
Project Highrise doesn't have elevator simulation. Elevator is just portal that teleports the sim to proper floor.
Yeah, the fact that Project Highrise doesn't handle the transportation part of the game means that it never scratched the same itch SimTower did.
Tbh, while I bring up Project Highrise whenever someone mentions SimTower, I did always feel like it was missing something. Something always felt slightly soulless about Project Highrise.
Re: Show HN: Elevators
#218Earlier quoted context omitted.
Yeah, the fact that Project Highrise doesn't handle the transportation part of the game means that it never scratched the same itch SimTower did.
Yeah, maybe that's what was it. Tbh, while I bring up Project Highrise whenever someone mentions SimTower, I did always feel like it was missing something. Something always felt slightly soulless about Project Highrise.
Re: Show HN: Elevators
#219Re: Show HN: Elevators
#220Earlier quoted context omitted.
Is it because the criteria is wait time not travel time? Destination dispatch would avoid some extra stops on the trip. I just visited a new building with destination dispatch, so it seems to be still around. My EE roommate in college had to build an elevator circuit as a final problem. It was on a bread board and had a bunch of call buttons and had a motor and a clear disk with black squares so it could figure out w…
> Is it because the criteria is wait time not travel time? Yeah, it doesn't make any sense to optimize wait time instead of total time from pressing the button to reaching destination.