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Show HN: Slope remade in HTML5 to load instantly on any browser, any device

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Re: Show HN: Slope remade in HTML5 to load instantly on any browser, any device

#11
post #8

Had some fun! One suggestion: Track generation needs a slightly longer bit at the start that is straight, wide and has no obstacles. The reason for this is the way the touchscreen controls work (exclusively played on phone with touchscreen). They are surprising to at least me, but possibly to a lot of people who have played mobile games. I was expecting it to be like a virtual joystick - wherever you put your finger…

That's such a great, fair point. I'm going to incorporate that one right away! Thank you!

Re: Show HN: Slope remade in HTML5 to load instantly on any browser, any device

#12
post #7

That's impressive... how long did it take you? How much did you have to check the model's work? What frameworks did you use?

Just one week of constant iterations (I lost count). Just Claude Opus conversations, it built the whole thing.

So it was HTML5 from the very beginning, but started out very crude and rudimentary. Got the gameplay right first, then polished, polished, polished.

Re: Show HN: Slope remade in HTML5 to load instantly on any browser, any device

#17
post #10

Earlier quoted context omitted.

Ok I'll start one here, I got 23763 on track #665 :)

42,992 on track #665

Playing that game reminded me of the level of concentration I needed to beat the levels in Battletoads in Battlemaniacs on the SNES. (I never played the NES version.)

Re: Show HN: Slope remade in HTML5 to load instantly on any browser, any device

#18

Earlier quoted context omitted.

42,992 on track #665

Playing that game reminded me of the level of concentration I needed to beat the levels in Battletoads in Battlemaniacs on the SNES. (I never played the NES version.)

Yeah it's old school difficult. But I'm going to take the suggestion above and make the beginning easier for longer.

Re: Show HN: Slope remade in HTML5 to load instantly on any browser, any device

#19
post #10

Earlier quoted context omitted.

Ok I'll start one here, I got 23763 on track #665 :)

42,992 on track #665

Damn. I keep falling into this weird visual trance after about 4000 where I can't focus on the ball anymore and it ends up in the periphery of where I'm looking.

Re: Show HN: Slope remade in HTML5 to load instantly on any browser, any device

#20
post #8

Had some fun! One suggestion: Track generation needs a slightly longer bit at the start that is straight, wide and has no obstacles. The reason for this is the way the touchscreen controls work (exclusively played on phone with touchscreen). They are surprising to at least me, but possibly to a lot of people who have played mobile games. I was expecting it to be like a virtual joystick - wherever you put your finger…

It’s funny—I also wrongly assumed that the controls required me to tilt my phone and died instantly. It does say right there on the main screen “drag your thumb anywhere on the screen” but I didn’t know what “Arrows and A/D” meant. I don’t really play games on my phone very often…
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