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Show HN: What should the GUI for AI agents look like?

marbleos.com

61–70 of 98 posts

Re: Show HN: What should the GUI for AI agents look like?

#62
I want to see a graph or flame graph or something akin to how Temporal renders workflows in real-time. I want to follow along as all the different sub-agents and tool calls do their work. I also want to know how much this is costing me at each step.

Just like with a Temporal workflow, I don't care how things work 99% of the time. But that last 1% when I really need to dig in and understand how and where things went sideways this type of view would be invaluable.

Re: Show HN: What should the GUI for AI agents look like?

#63

I believe, fundamentally, that interacting with AI will increasingly move in the same direction as interacting with coworkers. Slack, video/audio meetings, shared screens, paired programming, cooperation in the classical sense. I expect humanoid robots to be a standard part of life by 2050, so then they'll be able to complain about the coffee at the office like everyone else, I guess.

I think AI will be like electricity. Invisible.

Re: Show HN: What should the GUI for AI agents look like?

#65
Very interesting idea, I actually wonder if you are not going far enough?

See this video from the lovely YouTube channel Interface Studies: https://www.youtube.com/watch?v=ARjisP9enZ4

I'm generally very aligned to the thinking in that video. AI offers an opportunity to take a massive step-back and re-evaluate what interfaces are in general.

IMHO Douglas Englebart had a very compelling and beautiful vision for what computers could do for us, make us better people and better thinkers.

If MarbleOS helps to re-surface that conversation, to my mind that's a good thing.

Re: Show HN: What should the GUI for AI agents look like?

#68
Creative take, I like the visual representation on infinite canvas a lot. Feels like freedom. What doesn't feel like freedom nor future is the manual selection of tools. AI should naturally pick the right tools out of all possible tools, choosing what abilities or data it can have each time is hassle. What is the reasoning for manual and explicit tools? Still, very cool UI :-)

Re: Show HN: What should the GUI for AI agents look like?

#70

It does feel novel. However, I believe the GUI for AI agents that will win is a plain text editor with a file tree, a terminal pane for coding (or preview pane for other kinds of tasks) and a chat sidebar. Even if the code editor is not used to type, it's there for psychological safety. It lets you inspect and navigate what is being created. Has tremendous value. Plain text has survived countless software revolutions…

> the poweruser toolbar style These can be great for discovery. But one must-have for me is a unique keyboard shortcut assigned to each button on the toolbar. Because if I use a feature often, I would 1000x rather use the keyboard to invoke it than have to drag a mouse to click a button.

Yes, I think the good comparison here is games with keyboard shortcuts + graphical interface. The interface helps with discovery, but it's complemented by the need for speed through shortcuts.

We see this playing a role in things like tool selection, ie setting up shortcuts similar to gaming macros for quick selections.

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