Really? Maybe I'm lucky I never had to deal a lot with elevators.
Show HN: Elevators
41–50 of 426 posts
Re: Show HN: Elevators
#42For folks that have never seen elevator scheduling the game: https://play.elevatorsaga.com/ Enjoy this rabbit hole :D
Re: Show HN: Elevators
#43Re: Show HN: Elevators
#44For example, some elevators allow adjusting the door closing/opening speeds etc., I'd be curious what other things can be adjusted.
Re: Show HN: Elevators
#45For folks that have never seen elevator scheduling the game: https://play.elevatorsaga.com/ Enjoy this rabbit hole :D
Re: Show HN: Elevators
#46That will need planning and assignment I guess? But at what load figures does it become more efficient?
Re: Show HN: Elevators
#47Re: Show HN: Elevators
#48The biggest problem I always have with elevators is not the algorithm, it's the people seemingly being unable to grasp the concept of pressing either the up or the down request button, depending on where they want to go. Almost always I find someone will press both, because "then the elevator comes faster". Completely ignoring the fact that they end up going the wrong way first half the time, and adding an unnecessar…
And then when the elevator door opens, they ask the people inside: "Are you going up or down?" There's an arrow showing that, for Christ's sake.
Re: Show HN: Elevators
#49I can see how that could be challenging when people get off on intermediate floors, making a full car available again, changing status. And, if 3 people are waiting and there is room for 1, should it stop or not? Etc.
My favorite takeaway from this is how simplicity often beats complexity.