After all this time, I still don't know how to select a mission, or what missions are
Where did you see missions?
3D Pinball for Windows (1995)
41–50 of 50 posts
Re: 3D Pinball for Windows (1995)
#42Earlier quoted context omitted.
Where did you see missions?
This guide is impressively thorough and can help answer this: https://gamefaqs.gamespot.com/pc/563047-3d-pinball-space-cad...
Re: 3D Pinball for Windows (1995)
#43After all this time, I still don't know how to select a mission, or what missions are
I am of the impression that the mission is defined by having the pin ball hit the places where the blue arrow points within a set amount of time. It's a bit of a shame that Microsoft only licensed Space Cadet Pinball from Cinematronics for Windows 95 and XP [0]. [0] https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=10...
Re: 3D Pinball for Windows (1995)
#44If you're on Linux, https://flathub.org/en/apps/com.github.k4zmu2a.spacecadetpin...
Re: 3D Pinball for Windows (1995)
#45I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
Did anyone think to try this with excel? or notepad?
Re: 3D Pinball for Windows (1995)
#46Re: 3D Pinball for Windows (1995)
#47I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
a few winamp visualizations (milky something? someone help me out here) would certainly do the trick
Re: 3D Pinball for Windows (1995)
#48I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
much like the original titan quest, nuking cpu to 99% would let you cheese the game completely a few winamp visualizations (milky something? someone help me out here) would certainly do the trick
Re: 3D Pinball for Windows (1995)
#49Earlier quoted context omitted.
Does the shaking even do anything in this game?
I recall shake/tilt was most useful in the sections of the field where rolling over a sensor would toggle a light, and lighting all three toggles yielded a prize. There is one cluster at the top centre, and another in the left purple platform. The ball is moving slowly enough here that a nudge can send to one toggle or the other. I bought this knowledge with my uni gpa, NO RAGRETS.
Re: 3D Pinball for Windows (1995)
#50Did it always have this music? I don't remember it having music.
With link to .MID