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3D Pinball for Windows (1995)

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Re: 3D Pinball for Windows (1995)

#41
post #6

After all this time, I still don't know how to select a mission, or what missions are

Where did you see missions?

This guide is impressively thorough and can help answer this: https://gamefaqs.gamespot.com/pc/563047-3d-pinball-space-cad...

Re: 3D Pinball for Windows (1995)

#42
post #6

Earlier quoted context omitted.

Where did you see missions?

This guide is impressively thorough and can help answer this: https://gamefaqs.gamespot.com/pc/563047-3d-pinball-space-cad...

Man, Gamefaqs always had such amazing guides. I always wondered how these people knew every single little thing in the games they wrote walkthroughs for.

Re: 3D Pinball for Windows (1995)

#43
post #7

After all this time, I still don't know how to select a mission, or what missions are

I am of the impression that the mission is defined by having the pin ball hit the places where the blue arrow points within a set amount of time. It's a bit of a shame that Microsoft only licensed Space Cadet Pinball from Cinematronics for Windows 95 and XP [0]. [0] https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=10...

IIRC, it was a decision based around not porting to 64bit in the newer versions of Windows. I agree it's a shame it didn't move forward... same for a lot of things that were in earlier versions that didn't make the cut.

Re: 3D Pinball for Windows (1995)

#45

I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?

I dont know why but this feels like some esoteric enchanment that would unlock higher dimensions of possibilities if only explored further. Perhaps new harmonies could have been discovered,

Did anyone think to try this with excel? or notepad?

Re: 3D Pinball for Windows (1995)

#47

I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?

much like the original titan quest, nuking cpu to 99% would let you cheese the game completely

a few winamp visualizations (milky something? someone help me out here) would certainly do the trick

Re: 3D Pinball for Windows (1995)

#48

I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?

much like the original titan quest, nuking cpu to 99% would let you cheese the game completely a few winamp visualizations (milky something? someone help me out here) would certainly do the trick

https://wikipedia.org/wiki/MilkDrop

Re: 3D Pinball for Windows (1995)

#49
post #32

Earlier quoted context omitted.

Does the shaking even do anything in this game?

I recall shake/tilt was most useful in the sections of the field where rolling over a sensor would toggle a light, and lighting all three toggles yielded a prize. There is one cluster at the top centre, and another in the left purple platform. The ball is moving slowly enough here that a nudge can send to one toggle or the other. I bought this knowledge with my uni gpa, NO RAGRETS.

you are correct in what you say, but the other thing you need to do is hit the flippers, not to impact the ball but because they rotate the lights that are on and off (your goal being to light all three) so if you see the ball rolling toward an on-lite, rotate them till it's an off light. nudging the table is bit more useful to get repeated bounces off the bumpers near by
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