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Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

rune.build

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Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#13
I may check this out as I'm between editors currently. Liked zed for a bit, until a blog post showed me how they were installing npm and who knows what else on my PC without me knowing. Used Code for a bit after until suddenly they started requiring AI dependencies just to run the IDE.

So hey, why not try something new.

Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#14
pricing page does not at all make clear what isn't included in the free version. you have to pay a monthly subscription for "language support"? does that mean it doesn't "support" languages in the free version? and what does "language support" mean?

Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#15

Quite impressed with a sales page basically telling me to stick with Emacs for now: https://rune.build/coming-from/emacs

I had to chuckle at this pro

> Built-in Emacs editor

The built in editor is a one of my least favorite parts of Emacs. I'm in it for the customizability.

Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#16
post #13

I may check this out as I'm between editors currently. Liked zed for a bit, until a blog post showed me how they were installing npm and who knows what else on my PC without me knowing. Used Code for a bit after until suddenly they started requiring AI dependencies just to run the IDE. So hey, why not try something new.

There's a zed minus the iffy bits fork called gram. Haven't used it though, I'm still stuck in Emacs trying to figure out how to get out.
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