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2x, not 10x: coding with LLMs in 2026

obryant.dev

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Re: 2x, not 10x: coding with LLMs in 2026

#141

Earlier quoted context omitted.

> * Mastered: 10x+ This really needs to be calibrated to the type of work and complexity. I can actually believe that LLMs would speed up basic web dev work in small, simple codebases 10X for simple requests. These conversations usually turn into people talking past each other because they’re working on different things. For other less routine and more complex work, expecting a 10X productivity boost is not realistic…

> Some times the true nature of the problem is revealed while implementing it and by deferring everything to an LLM you spend days throwing tokens at the wrong thing. If you look at the code the LLM spat out (and you really, really should!) you will immediately notice that its shape is not what you thought it should be. You might not notice immediately if you're learning, but if you really "mastered" the domain, you…

What they are saying is there are domains where there's no such thing as an expert who has the unconsious competence to immediately notice the LLM made glaring mistakes.

Re: 2x, not 10x: coding with LLMs in 2026

#142

for me, almost all of the work is specs I am no longer: - reading docs for hours and hours - typing (barely at all) - writing code - manually doing tight debug loops - using an IDE to do this I had to give up reading or even controlling the code and focusing on behavior/design-level control (not superficial, still dictating overall technical architecture) i have agents doing everything from writing the code, verifyin…

How much does it cost in GPU rental?

Re: 2x, not 10x: coding with LLMs in 2026

#143
Totally depends. The real question is what's your average productivity increase?

I had a task to completely gut out a codebase to share with a vendor. I gave them my estimate - 2 weeks. Asked Claude to do it, and was done in an hour. Reviewed the changes, and it was perfect. This is an outlier of course, and it was a pretty basic codebase. But it's real world stuff.

Overall though, if I had the mental fortitude to work for 8 hours straight, I could easily average 5x my "normal" performance. But most days I can't perform at that level. Also I admit I am not a fast developer, I do a lot of testing and verifying as I'm paranoid.

Re: 2x, not 10x: coding with LLMs in 2026

#144
If you're getting 2x you are likely at the limit of your own ability to coordinate or plan intelligent work effort, and you have plateaued such that even when models are twice as powerful as they are today you will still be getting 2x of your own human throughput.

We all have a limit after which we lack the attention (or attention to detail, or time, or energy, etc.) to meaningfully manage it.

Similarly, a manager may be able to handle a team of two very well but end up poorly managing a team of 20.

It used to be that knowing how to write code was a big factor in productivity. Now it is less of a factor compared to the many other cognitive and metacognitive faculties that working with agentic teams demand.

Re: 2x, not 10x: coding with LLMs in 2026

#145
I recently, with the help of Claude Code, made a tool which involved a database, two separate apps surfacing and interacting with various aspects of the data, and a user base of dozens, with some semi-specific domain knowledge on my part and an intention of re-using and building upon the minimum viable result.

OP's description very much mirrors my experience. I was able to do many things much more quickly with the help of the LLM, but there is no substitute for actual users interacting with the tool, saying, "I like this," or "no, this is wrong or needs work," or even, "here's something none of us thought of before, but now this tool makes me think XYZ would help us and might be achievable." That whole interaction takes real time and I don't know how you replace it with coding agents.

Secondly, on the matter of code structure, just on a qualitative level, I can see that claude will do things very efficiently on the way to a goal I give it, but it can't read my mind and know that I may want to repeat a specific pattern across two client apps. Or that its shortest-distance solution makes extensibility or broad applicability difficult. That I might want to share code and structure things in a certain way. Not without me saying so or, in many cases after it has built something workable, duplicating refactors I make with an eye for reusability or maintenance. Making those changes in time is important if you don't want to burn tokens later as the LLM tries to unravel its own spaghetti. And again, whether I am coding those intentions directly, or writing out detailed instructions in english, all of that takes time.

Re: 2x, not 10x: coding with LLMs in 2026

#147

Earlier quoted context omitted.

I read this a lot, do you have examples of this? Last year the code produced by LLMs was pretty sloppy, but recent SOTA models seems pretty good to me. I'm curious if I'm missing something or it's folks using different models or difficulty levels.

From my experience, a snippet of code will look good. But LLMs seem to have a hard time getting the big picture and reusing code that is already implemented and ALMOST does what you want vs. rewriting everything from scratch. AI code is extremely difficult to read and follow. It's littered with hundreds of lines of comments and notes, often referring to other notes in other parts of the codebase, and often extremely…

> It's littered with hundreds of lines of comments and notes, often referring to other notes in other parts of the codebase, and often extremely out-of-date.

Adjustable by tooling and prompts - my favorite is a ban on comments >2 lines, a tagged index system for effectively in-repo RAG with short documents on each tagged topic like INFRA-DATABASE-SETUP.md - enforce with tooling that the tag matches the doc and vice versa. Enforce that any PR that has a tag change in it has the relevant doc changes.

> Claude seems to me to still focus on getting things done vs. doing it properly, so from my experience it would pretty often mess up your whole codebase just to be able to finish its task, vs. stopping and rethinking the approach.

Tell it your values - "I value correctness over getting things done, and getting things done properly over speed" solves many of those problems. I've actually spent a portion of today rejiggering my values documents because the models have improved enough I no longer need to be quite so careful about scoping.

I was having those same problems, but particularly using Fable / Sol to do the meta-work has largely eliminated them over the last ~3-4 months. Codebase is now a lean mean token-conserving machine.

Re: 2x, not 10x: coding with LLMs in 2026

#148

I recently, with the help of Claude Code, made a tool which involved a database, two separate apps surfacing and interacting with various aspects of the data, and a user base of dozens, with some semi-specific domain knowledge on my part and an intention of re-using and building upon the minimum viable result. OP's description very much mirrors my experience. I was able to do many things much more quickly with the he…

I’ve been vibe coding apps professionally for the last year and 100% agree with your first take. I really underestimated how much work there is in what I just call the “coordination” of developing software.

Users pointing out things that are missing, or me forgetting to tell them I’ve added something, or both of us having a different idea in our minds of what something should do. It’s still extremely time consuming.

Re: 2x, not 10x: coding with LLMs in 2026

#149
post #3

Does a 60x speedup count? Are you still copying and pasting from chatgpt, because if so your definitely doing it wrong.

[flagged]

Skimmed, it's using the word llm a lot, no instances of the word Agent, codex, claude. The person writing this isn't using LLMs correctly.

Re: 2x, not 10x: coding with LLMs in 2026

#150
post #96

Earlier quoted context omitted.

Well, I’m happy just to make half baked slop for myself. Highly personalized software that is poorly implemented and yet yields the result I desire. E.g. software that generates these models that I can print https://wiki.roshangeorge.dev/w/Blog/2026-06-30/Modeling_a_W... https://wiki.roshangeorge.dev/w/Blog/2025-12-01/Grounding_Yo... Or blog post authoring software https://wiki.roshangeorge.dev/w/Blog/2026-04-25/The_…

> There were so many things that no one will ever study and won’t give humanity any benefit but I use everyday to make my life better Agreed. I haven’t been this excited by computers since I got broadband DSL in 1998.

i consider it as a very specialized subset (subgenre) of video games for a very narrow audience
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