Man, Godot sounds like a bit of a mess. I've been building a Freelancer-like game on it for a while now and performance has been a nightmare to the point where I've offloaded most of my code into pure C# and out of Godot. I even had to give up on Godot's Jolt physics. I'm constantly hitting the limits of what Godot can do. The renderer is pretty much the only thing stopping me from putting tons of ships in the same b…
It sounds like a mess, though comments about Godot are often vaguely positive. I appreciate you posting your experience about a limitation you’re running up against. I can think of only one popular game of note that was made Godot, Slay the Spire 2. I’d love for more titles to be released to prove the engine can be competitive.
Other games that come to mind: Golden Idol series, Buckshot Roulette, Dome Keeper, Arctic Eggs, Cruelty Squad. Sonic Colors, kind of.