SDL_GPU minimal, single-header, high-performance 2D graphics painting library
1–10 of 34 posts
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#2This isn't SDL_gpu, that is part of SDL3. This is SDL_gp, an external lib which builds on the former.
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#3[flagged]
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#4How is this different from SDL_Render? https://wiki.libsdl.org/SDL3/CategoryRender
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#5The naming of the library is pretty confusing, considering SDL_gpu is an official part of SDL3.
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#6Cool work!
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#7[flagged]
[flagged]
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#8https://github.com/dascandy/pixel
I personally think this is better.
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#9[flagged]
[flagged]
>Why the downvotes?
Probably for calling open source developers sad low-class beggars. Also probably for the presumption that OP should be trying to hustle an income from a fork of an open source project that no one would be willing to pay for anyway, because there's no market for 2d renderers. They're all already free.
It isn't only crass, it's stupid and crass.