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Ron Gilbert started production on Thimbleweed Park 2

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Re: Ron Gilbert started production on Thimbleweed Park 2

#21
post #3

I've been playing Thimbleweed Park on Android recently. In general I do love point and click puzzle games but my feelings on this one are very mixed. * The writing is hit or miss * The story is just serviceable * Only about 20% of the jokes land for me * The constant 4th wall breaking is just bad And then there's the puzzles. Maybe I made a mistake in selecting hard mode at the start but it's got the worst of the gen…

I gave up half way through. There was a lack of direction (for me) and too many permutations of clicks, characters, items and locations. The humour was ok, the story I was willing to give a chance. But I didn't want to resort to a walk through so I just kind of petered out.

Re: Ron Gilbert started production on Thimbleweed Park 2

#22

> P.P.P.S There will be a GOG version. Very good news. GOG provides offline installers so you can always backup, install, and play your games forever.

Steam has a CLI that installs games. I’ve been meaning to use it to install each of my games and archive their installation for future offline use.

That’s not as convenient as an easy-to-download offline installer, certainly, but seems workable in theory. Maybe I’m unaware of limitation(s) to this approach?

https://developer.valvesoftware.com/wiki/SteamCMD

Re: Ron Gilbert started production on Thimbleweed Park 2

#23
post #3

I've been playing Thimbleweed Park on Android recently. In general I do love point and click puzzle games but my feelings on this one are very mixed. * The writing is hit or miss * The story is just serviceable * Only about 20% of the jokes land for me * The constant 4th wall breaking is just bad And then there's the puzzles. Maybe I made a mistake in selecting hard mode at the start but it's got the worst of the gen…

Did you like the King's Quest games?

Re: Ron Gilbert started production on Thimbleweed Park 2

#24
I had a weird relationship with the first game.

The final scene of TP1; the one where they show the rising sun over a hill, that felt so at home for me. It was the only reason I played the game, to see that scene. Something about the colors reminded me of my childhood.

Of course I could just see it on youtube or a screenshot but I wanted it to feel natural, I wanted the story and characters to take me to that hill scene. That’s all I cared about.

Re: Ron Gilbert started production on Thimbleweed Park 2

#25
post #3

I've been playing Thimbleweed Park on Android recently. In general I do love point and click puzzle games but my feelings on this one are very mixed. * The writing is hit or miss * The story is just serviceable * Only about 20% of the jokes land for me * The constant 4th wall breaking is just bad And then there's the puzzles. Maybe I made a mistake in selecting hard mode at the start but it's got the worst of the gen…

> there's no logic to solving them so you'd have to resort to clicking everything and with 5 playable characters

Are multiple/simultaneous playable characters a common feature of adventure game design from LucasArts alum? I played Broken Age and thought the idea was novel, but recently played through Day of the Tentacle for the first time and thought the mechanic made things too complicated. So many people say that adventure games are nostalgic, but the ones I played growing up were Kings Quest 6 and Myst (games with only one playable character). These other multiple character adventure games are nowhere near enjoyable for me.

Re: Ron Gilbert started production on Thimbleweed Park 2

#26
post #3

I've been playing Thimbleweed Park on Android recently. In general I do love point and click puzzle games but my feelings on this one are very mixed. * The writing is hit or miss * The story is just serviceable * Only about 20% of the jokes land for me * The constant 4th wall breaking is just bad And then there's the puzzles. Maybe I made a mistake in selecting hard mode at the start but it's got the worst of the gen…

It's an point and click adventure made by a renowned point and click designer for point and click adventure enthusiasts. Some moon logic is to be expected - I didn't find it to be particularly bad in this game. I think its OK to have games that are targeted at veterans of a certain genre.

The 4th wall breaking was lame though, especially the ending.

Re: Ron Gilbert started production on Thimbleweed Park 2

#27

> P.P.P.S There will be a GOG version. Very good news. GOG provides offline installers so you can always backup, install, and play your games forever.

Steam has a CLI that installs games. I’ve been meaning to use it to install each of my games and archive their installation for future offline use. That’s not as convenient as an easy-to-download offline installer, certainly, but seems workable in theory. Maybe I’m unaware of limitation(s) to this approach? https://developer.valvesoftware.com/wiki/SteamCMD

SteamCMD doesn't strip Steam DRM - even with files backed up (which the Steam GUI will do, no need for SteamCMD), you wont be able to use them without an internet connection and authenticating with Steam every now and then.

GOG's bundles are offline and DRM free. You could store them on a disk, and 30 years from now reinstall and play on an airgapped computer with no authentication required.

Re: Ron Gilbert started production on Thimbleweed Park 2

#28
post #3

I've been playing Thimbleweed Park on Android recently. In general I do love point and click puzzle games but my feelings on this one are very mixed. * The writing is hit or miss * The story is just serviceable * Only about 20% of the jokes land for me * The constant 4th wall breaking is just bad And then there's the puzzles. Maybe I made a mistake in selecting hard mode at the start but it's got the worst of the gen…

> Only about 20% of the jokes land for me

I found the game so intensely unfunny (and there are few things I am selfishly rooting more for in life than another great point and click adventure)

Re: Ron Gilbert started production on Thimbleweed Park 2

#29
post #4

After how he basically gave the middle finger to fans waiting 100 years for the "real" ending to Monkey Island 2, my reaction is meh -_- Though Thimbleweed Park 1 was awesome in every way I wish/hope someone else would take up the mantle of continuing the -spirit- of Monkey Island and make a new franchise with a similar rename: call it Ape Archipelago or something :)

Even though Monkey Island now has a real (i.e. canonical) ending, it sucks. I prefer the original continuation of MI3 to the 25-years-late official, canonical sequel

> We'll surely avoid scurvy if we all eat an orange.

Re: Ron Gilbert started production on Thimbleweed Park 2

#30
Please let it not be meta. Please oh please oh please.

Thimbleweek Park 1 was nothing but meta.

Return to Monkey Island was corpo art and meta. "The real treasure was the friends you made along the way, computer game player". Thanks Ron.

I've forgotten the ending of The Cave, it was probably meta too, but at least it had some good slapstick.

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