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Surprises When Designing An iPhone App

jackg.org

51–54 of 54 posts

Re: Surprises When Designing An iPhone App

#51
post #49
post #15

I'm designing iOS and Android apps full-time for over a year now. A couple of tips from me: - He's very right about previewing on the device. I like xScope better than Silkscreen, because it can stream anything, both file, or screen region, and overall it's a nice designer's utility belt. There's nothing like that for android, at least I haven't found anything that works, and Android needs this even more, because it…

My designer works in indesign, designs for 1x and scales up. As long as you know that images are 50%, it's much faster then doing everything in even pixels.

I can't imagine how app design in InDesign should work. Yes, InDesign has some effects, but they are not the same quality and power as PhotoShop's, and overall many of the tools lack pixel-precision that is needed.

Sure, it can work 90% of the way, but I'd recommend designing only in PhotoShop - it is the tool, best optimised for that.

Re: Surprises When Designing An iPhone App

#52
post #51
post #49

Earlier quoted context omitted.

My designer works in indesign, designs for 1x and scales up. As long as you know that images are 50%, it's much faster then doing everything in even pixels.

I can't imagine how app design in InDesign should work. Yes, InDesign has some effects, but they are not the same quality and power as PhotoShop's, and overall many of the tools lack pixel-precision that is needed. Sure, it can work 90% of the way, but I'd recommend designing only in PhotoShop - it is the tool, best optimised for that.

I'm just an amateur, but I like to design as much as possible in vector graphics (I use inkscape) and then switch to bitmap (gimp for me, photoshop for most I guess) for the finishing touches. Makes it so much easier to scale stuff.

Re: Surprises When Designing An iPhone App

#53
Getting bold and non-bold text in a UILabel with NSAttributedString seems like it's just one Google -> StackOverflow search away: http://stackoverflow.com/questions/3586871/bold-non-bold-tex...

Don't know which "experienced" iOS developers they asked, but it does not seem like that should take very long to accomplish...

Re: Surprises When Designing An iPhone App

#54
post #51
post #49

Earlier quoted context omitted.

My designer works in indesign, designs for 1x and scales up. As long as you know that images are 50%, it's much faster then doing everything in even pixels.

I can't imagine how app design in InDesign should work. Yes, InDesign has some effects, but they are not the same quality and power as PhotoShop's, and overall many of the tools lack pixel-precision that is needed. Sure, it can work 90% of the way, but I'd recommend designing only in PhotoShop - it is the tool, best optimised for that.

PS is really heavy. It's powerful, but cumbersome for app design. Indd is way faster if you're designing up flows. You can change a color universally, embed things in different files in one command, you can set styles for type so every header, subhead, paragraph, etc, is the same, and you can change that all at once across all you files/design. And if you make a style guide, it's a lot faster.
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