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The coolest use for the Vision Pro

christianselig.com

71–80 of 337 posts

Re: The coolest use for the Vision Pro

#71

This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets. Make a 3D world, walk through it. What am I missing?

"Ah yes, how hard could it be?", he confidently asks. > What am I missing? So much. > This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets The article is describing "room scale positioning". The first consumer available headset to offer this was released in 2016. It may feel like it's been around forever if you're not familiar with the space except as a co…

Sorry but we did all that for previs for $big_space_movie. On a shoestring budget in 2011.

> In fact, I don't think there was even a "professional" solution that offered room scale positioning before the vive.

Yeah there was, you mounted some markers on your headset and attached the mocap camera on marker set.

Obviously as a consumer you needed to either use vive or oculus. (and wait for them to come out, but there were other HMDs around. but they were shit and expensive)

> VR headsets require more than double the graphical computation,

I mean yes, but rasterising two cameras isn't usually double the processing. You deffo need to be running at higher framerate all the time though. Otherwise you feel sick (ask me how I know...)

but real talk here, that demo isn't a graphics stress test. its low poly simple lighting and a skybox with a 2048x2048 texture on it. You could probably do that with a mobile phone arkit/core and those shitty little len boxes that came out in 2015.

> but really we haven't had the high speed camera solutions in small packages,

I mean thats not really true. LG made a phone with a 120fps camera in it in 2006. (my timing might be hazy, but its deffo been almost twenty years.) Also the other thing is the cameras don't run at that higher resolution, well not the RGB ones anyway. but thats irrelevant here, as they arent used in this sim.

Also, I don't think the slam on the AVP is running at 90hz, I think a lot of the work is done with sensor fusion, as its way cheaper, faster and accurate. (Again I never took apart the AVP, only oculus. but logically it makes sense as higher frame rates means less usable light, slam is also rather expensive to run.)

> And that doesn't even include transparency and applying real-world attributes of lighting and reflection onto the USDZ file, a a task that's hard to parallelize.

eh? There isn't real world lighting in this. there aren't even any pbfs its just flat textures and ambient lighting. USDZ isn't some magic new world format. its a reasonably nice scene description format.

Transparency is a first class primitive in 3d since for ever. You can even do transparent coloured particles (guess what Gaussian splats are...)

Im not sure what the polygon budget of the AVP is. but the quest 2 topped out at about 1million in unity. I expect the AVP has more, and fancier shader support too.

Re: The coolest use for the Vision Pro

#72

Christian is a brilliant developer, that made simply the best experience for reddit that ever existed; after the ban, and when Apollo was dead, I simply stopped consuming reddit (other than an occasional kagi search that takes me there). I hope he knows that a lot of iOS users really appreciate his work, (I even convinced one hardcore Android user to get an iPhone just for this one app, it was that good). For that, t…

Similar story here. Great software

Re: The coolest use for the Vision Pro

#73
post #3

Apple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France. For Vision Pro owners: is it worth it? Do you use it often? The post does mention a very compelling use case, but it is quite narrow (how often are you remodelling your house?)

Favorite tech product I have ever purchased. I use it as my main MacBook display for often 8+ hours per day. As long as you are willing to bump up the font size a bit, the programming experience is fantastic. I use it as a 21:9 display, but it can go up to 32:9. My wife and I watch movies together in the theater environment, and the in-room sharing experience is great. My face and neck were prepared from numerous pas…

So you have two, one for you and one for your wife? What is it like watching a movie next to someone, with both of you wearing headsets?

I would have been much more likely to get one when I was unmarried, but now with a family it greatly reduces my use cases since I don't watch content alone (except when doing the dishes, when I am largely focused on the real world task in front of me).

Re: The coolest use for the Vision Pro

#75
post #66

Christian is a brilliant developer, that made simply the best experience for reddit that ever existed; after the ban, and when Apollo was dead, I simply stopped consuming reddit (other than an occasional kagi search that takes me there). I hope he knows that a lot of iOS users really appreciate his work, (I even convinced one hardcore Android user to get an iPhone just for this one app, it was that good). For that, t…

Thankful for its spiritual success, Voyager for Lemmy. The new reddit, the not old.reddit, is hideous and offensive, and it's hard to believe they didn't acquire Apollo. Good for me though, no more reddit.

Apollo was for users, reddit main purpose isn't for the user anymore. How would they get rid of r/all with all the 3rd party clients around? Much harder when you don't control the full experience.

Re: The coolest use for the Vision Pro

#76
Back a billion years ago a friend of mine tried to start up a company visualizing architectural plans in unreal engine (very early, like maybe unreal 1 or 2 .. he tried it in the quake engine first), years later but still a million years ago while working for a retailer I set up a demo with the early oculus rift dev kits allowing us to visualize new department store 'pad' layouts and new fixture (shelves, seating, racks) designs... using unity (the unreal vr support wasn't in yet).

I imagine at least the architectural stuff just happens now.

Re: The coolest use for the Vision Pro

#77

[flagged]

I agree. Despite the housing shortage, no more houses should ever be built. If you're late to the party and don't like getting wet in the rain, I dunno, find a cave or something.

Shame on you for suggesting someone desecrate a cave by using it for shelter. The only acceptable options are $500k houses or refrigerator boxes in the park.

Re: The coolest use for the Vision Pro

#78

Yeah, we did the same thing when designing our house almost ten years ago now, using a HTC Vive running https://irisvr.com/prospect/ Just like the article says: Within a second after putting on the headset you just know if things are proportioned right, or need some fine tuning. That's really valuable! Also, when the house was actually (partially) built, it felt exactly like the simulations we knew pretty well by tha…

> Yeah, we did the same thing when designing our house almost ten years ago now, using a HTC Vive running https://irisvr.com/prospect/

Coincidentally enough, author of the submission ended up calling their thing "Prospector"

> After some intense typing with a combination of Claude and Codex over the course of a morning I had something I was pretty happy with. I named it Prospector (can’t remember why) and I’ve been really happy with it.

I can't help but think that the author asked the LLM for suggestions on the name, and Prospector/Prospect was recommended as it was so similar to an existing thing, but I might be reading too much into it.

Re: The coolest use for the Vision Pro

#79
3D walkthroughs are absolutely the OG[1] use for head mounted displays. I had an interesting experience of a realtor who had a couple of Vision pro headsets that they would let you use to tour properties they had for sale. Definitely faster and easier than driving around only to find you could quickly eliminate a choice. I am not sure what sort of workflow they used to capture the 3D space but I do know they had a Mac pro tower dedicated to running it. As another poster pointed out, if your building a house, having all of the wiring/plumbing/etc in '3D space' databases for your house would come in very handy later as you were doing work on the house. I'm cynical though about timeframes and having data and software for such a niche application work for more than 5 years much less the 10 to 20 you might live in a house.

[1] In the early 90's VRML was going to create a Snowcrash style metaverse of 3D places you could visit.

Re: The coolest use for the Vision Pro

#80

This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets. Make a 3D world, walk through it. What am I missing?

"Ah yes, how hard could it be?", he confidently asks. > What am I missing? So much. > This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets The article is describing "room scale positioning". The first consumer available headset to offer this was released in 2016. It may feel like it's been around forever if you're not familiar with the space except as a co…

> Only recently, has "inside out" tracking become feasible.

And the Vision Pro was far from the first to implement it. The most popular headsets in the world all use the tech, now. It's not 2016 anymore.

> The fact that the person in the article was able to just export a USDC directly [...] really speaks to the graphical power of the AVP.

Is this a parody? The chip is a laptop-grade APU tethered to a power bank, and you're bragging about pixel-shading a <1000 tri mesh? Your mind will be blown when you discover what the Nintendo Switch can do with 10w.

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