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Amiga Graphics Archive

amiga.lychesis.net

11–20 of 26 posts

Re: Amiga Graphics Archive

#14

Defender of the Crown gives me so much flashbacks. The artwork is still great! https://amiga.lychesis.net/games/DefenderOfTheCrown.html

That was a really great game at that moment in time.

I played it quite a bit.

Modern games are very different to that. I don't have any close attachment to those "who got the better 3D engine". They seem to lack cleverness; it's all a unified, singular game experience following a very simple recipe that has been dumbed down. Clones.

Sometimes there are exceptions to that formula; I liked little nightmares, even though it was also very dumbed down, but it was a bit different still to the usual 3D engine colour-flash-splashy effects.

Re: Amiga Graphics Archive

#15
post #9

Earlier quoted context omitted.

That's something many did not have. 85% sales were Amiga 500 and not upgradeable. IIUC possible to put Motorola 68060, but AGA required full replacement. And it remained something unseen. Something too late to crave for after bankrupcy. Something like unicorn. Like Roland for DOS gamers. We had SB clones on ESS chips, and they only had AdLib music. We were entering game configuration tools, and there was a choice of…

> We were entering game configuration tools, and there was a choice of Roland. Supaplex had especially visible Roland choice. But nobody knew what is that Roland. I distinctly remember this.- PS. In retrospect I wonder how it came to be that devs actually put in the effort/resources to code for such not-so-widely adopted hardware.-

Were Roland MIDI keyboards used by the developers to capture game audio tracks as played by musicians? Maybe they already had the driver code from that.

Re: Amiga Graphics Archive

#16

Earlier quoted context omitted.

> We were entering game configuration tools, and there was a choice of Roland. Supaplex had especially visible Roland choice. But nobody knew what is that Roland. I distinctly remember this.- PS. In retrospect I wonder how it came to be that devs actually put in the effort/resources to code for such not-so-widely adopted hardware.-

Were Roland MIDI keyboards used by the developers to capture game audio tracks as played by musicians? Maybe they already had the driver code from that.

That's a cogent theory, also, in that I am sure many game composers used Roland hardware. So you were basically, "playing it back non-lossy" as "intended by the composer", in many ways.-

Re: Amiga Graphics Archive

#19
Seeing the juggler, and lots of other gee-whiz stuff in 1986 inspired me to buy an Amiga 500 as my first computer in 1988. I got a lot of mileage out of that system, with its whopping 1.5MB of RAM, and two floppy drives (after shelling out another ~$150 for the 1MB upgrade and however much for an external floppy).

Re: Amiga Graphics Archive

#20
post #2

I have especially fond memories associated with this logo (which is a work of art all of its own IMHO): https://amiga.lychesis.net/assets/Logos/Psygnosis_1990_b.png And this one https://amiga.lychesis.net/assets/Logos/SiliconSynapse.png , besides being a very cool name, will forever be associated in my mind with The Lost Vikings (although I played that one on a PC, not the Amiga).

Roger Dean did some great artwork for computer games, etc., in the 1980s. I still have the poster of the cover of the game Barbarian that came with the game. Dean later recycled that painting for the cover of Steve Howe's excellent "Not Necessarily Acoustic" album, and Dean is _still_ producing lovely and amazing artwork for Yes all these years later.
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