State of multi-player Wayland
51–60 of 115 posts
Re: State of multi-player Wayland
#52Come to think of it, Steamdeck is Wayland? How do they implement it?
Re: State of multi-player Wayland
#53I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it?
In firmware.
Re: State of multi-player Wayland
#54I have never liked split keyboards but I might if each keyboard was also a mouse with its own cursor, it seems fun to develop the skill to work that way. Would also be useful at times if the the Thinkpad trackpoint and trackpad could each have their own cursor and I could leave one somewhere. Or maybe a cursor stack like pushd/popd, registers would probably work better; instead of virtual desktops just give me one ma…
Even though there is only one cursor it's been a really powerful way to work, being able to control the mouse with either thumb.
Then there are the alternative keybindings that allow moving the mouse using the wasd keys as well.
Re: State of multi-player Wayland
#55I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it?
Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC)
Re: State of multi-player Wayland
#56I have been dreaming about a split keyboard with dual trackballs and two cursors for the past few months. This may be the kick i need to actually get on it.
In fairness to the creator, it's a niche product that would have taken quite some time to develop.
I quite like BenVallack's video about the Svalboard [1] (and his videos in general about his journey through the world of split keyboards).
Re: State of multi-player Wayland
#57Earlier quoted context omitted.
KDE plasma. go wild.
Here's a post from 2023 where the majority of people say it just works, except for one guy who tweaked his env and broke it. https://www.reddit.com/r/kde/comments/18gfffw/is_zoom_still_... The fact you're griping about implementation details like pipewire makes me think you also tried micromanaging your env and broke something. If you use a fresh install and leave everything default, I'm sure it would work for you li…
All the "micromanaging" you need to do to not have screensharing is one of the following; 1. Don't have a started dbus session 2. Don't have portals installed and setup 3. Don't have pipewire installed and setup
Meanwhile on X what you need is: 1. Have X
So no, it wouldn't work, the reason why it works for those people in the Reddit post is because they use distros and sessions that do all the things I listed that make screensharing not work if any one is not done.
PS: Wayland does have testing protocols for screenshots and screenrecording like 'wlr-screencopy' and some DMA buff one I forgot the name of. But for screen sharing there's nothing that Wayland implements itself afaik.
Re: State of multi-player Wayland
#58I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it?
>I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC)
Re: State of multi-player Wayland
#59Re: State of multi-player Wayland
#60I have never liked split keyboards but I might if each keyboard was also a mouse with its own cursor, it seems fun to develop the skill to work that way. Would also be useful at times if the the Thinkpad trackpoint and trackpad could each have their own cursor and I could leave one somewhere. Or maybe a cursor stack like pushd/popd, registers would probably work better; instead of virtual desktops just give me one ma…
You might enjoy the KeyMouse (https://www.keymouse.com/).