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Show HN: Beakdown – a game inspired by Joust/Skirmish

beakdown.fun

11–20 of 21 posts

Re: Show HN: Beakdown – a game inspired by Joust/Skirmish

#11

I spent many hours playing Joust/Skirmish with my brother on our BBC B. This is a very nice interpretation. The mobile controls are good. One tiny nitpick, and to be honest I don’t know how you’d solve this for mobile, is that on the original you had 3 controls - left, right and flap. On this version there is just flap left and flap right, which completely makes sense for mobile. I miss the ability to hover though, w…

Thank you! Yeah on desktop there are three controls but I don't know how I could solve for this on mobile... Any ideas welcome

Re: Show HN: Beakdown – a game inspired by Joust/Skirmish

#13

Earlier quoted context omitted.

Actually if you're still there (or anyone else reading), what kind of music do you think would suit the game? I'm thinking of adding sound effects plus music and making them two separate toggles the players can choose to have on or off.

I'm not too sure on the music - but Flappy Bird is probably a good inspiration for some of the sound effects! I'd make the music not relatively low key/not too intense

Nice one! I'll follow that thread and create some music similar to that - appreciate it

Re: Show HN: Beakdown – a game inspired by Joust/Skirmish

#15

I spent many hours playing Joust/Skirmish with my brother on our BBC B. This is a very nice interpretation. The mobile controls are good. One tiny nitpick, and to be honest I don’t know how you’d solve this for mobile, is that on the original you had 3 controls - left, right and flap. On this version there is just flap left and flap right, which completely makes sense for mobile. I miss the ability to hover though, w…

Thank you! Yeah on desktop there are three controls but I don't know how I could solve for this on mobile... Any ideas welcome

Wouldn't on screen controls of the three options at the bottom work.. ? At least on my phone there was a big empty space by the bottom.

Re: Show HN: Beakdown – a game inspired by Joust/Skirmish

#16

Earlier quoted context omitted.

Thank you! Yeah on desktop there are three controls but I don't know how I could solve for this on mobile... Any ideas welcome

Wouldn't on screen controls of the three options at the bottom work.. ? At least on my phone there was a big empty space by the bottom.

Yeah true good point

Re: Show HN: Beakdown – a game inspired by Joust/Skirmish

#18

Earlier quoted context omitted.

Actually if you're still there (or anyone else reading), what kind of music do you think would suit the game? I'm thinking of adding sound effects plus music and making them two separate toggles the players can choose to have on or off.

I'm not too sure on the music - but Flappy Bird is probably a good inspiration for some of the sound effects! I'd make the music not relatively low key/not too intense

Hey mate - I've added sound effects and music - would love to get your take on it!

beakdown.fun

Re: Show HN: Beakdown – a game inspired by Joust/Skirmish

#20

Earlier quoted context omitted.

Thank you! Yeah on desktop there are three controls but I don't know how I could solve for this on mobile... Any ideas welcome

Wouldn't on screen controls of the three options at the bottom work.. ? At least on my phone there was a big empty space by the bottom.

I ended up adding controls for the sound effects and music at the bottom of the screen (so it's not empty anymore). Appreciate the feedback :)
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