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Half-Life ported to Mac OS 9

mac-classic.com

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Re: Half-Life ported to Mac OS 9

#21
post #18

That's nice. Now do MacOS 26, on M chips. [UPDATE] To make it clear, it was a joke (always a faceplant, on HN, where senses of humor go to die). It's actually very cool. I just get cranky that 3/4 of my Steam games don't work on new Macs, and I did like HL.

This is the only site where it is illegal to make a joke.

Fair cop, Guv

Re: Half-Life ported to Mac OS 9

#22

That's nice. Now do MacOS 26, on M chips. [UPDATE] To make it clear, it was a joke (always a faceplant, on HN, where senses of humor go to die). It's actually very cool. I just get cranky that 3/4 of my Steam games don't work on new Macs, and I did like HL.

Jokes are downvoted not because of a lack humor but because if we reward making jokes we will have to scroll through dozens of jokes and all of their responses to get the actual discussion. Voting is about keeping the on topic and worthwhile discussion at the top with everything else buried beneath it.

Re: Half-Life ported to Mac OS 9

#24
The most interesting thing about this link, for me, is seeing that there's an open-source recreation of GoldSrc [0]? That's apparently been around since 2011 [1]? I'm stunned I haven't heard about this before. Very cool.

[0] https://github.com/fwgs/xash3d-fwgs

[1] https://www.moddb.com/engines/xash3d-engine

Re: Half-Life ported to Mac OS 9

#25
I would have been really excited about this circa 1999. I mean don't get me wrong, I was grateful for Unreal Tournament and Q3A, and I knew I'd be getting Halo soon, but this is the one game I was really jealous of my friends for.

Re: Half-Life ported to Mac OS 9

#26
Nice, I'm surprised it took this long! My first experience of playing Quake 1 in my home was an unauthorized source port which ran in System 7, I believe was called "HackQuake", ported from stolen source code from CrackDotCom apparently[0][1] .. For me as a kid getting insanely impatient to play Quake, this was a godsend! Even if the performance was brutal and firing a rocket caused the framerate to halve. Played it at 320x200 pixel-doubled just to eke out that extra little bit of performance. Anyway, the point is that HL probably could have been running on Mac since day one, if someone had spent the time to port it!

[0] https://www.wired.com/1997/01/hackers-hack-crack-steal-quake...

[1] https://github.com/Jason2Brownlee/QuakeOfficialArchive/blob/...

Re: Half-Life ported to Mac OS 9

#27

That's nice. Now do MacOS 26, on M chips. [UPDATE] To make it clear, it was a joke (always a faceplant, on HN, where senses of humor go to die). It's actually very cool. I just get cranky that 3/4 of my Steam games don't work on new Macs, and I did like HL.

Jokes are downvoted not because of a lack humor but because if we reward making jokes we will have to scroll through dozens of jokes and all of their responses to get the actual discussion. Voting is about keeping the on topic and worthwhile discussion at the top with everything else buried beneath it.

You must be fun at parties.

Re: Half-Life ported to Mac OS 9

#28

I would have been really excited about this circa 1999. I mean don't get me wrong, I was grateful for Unreal Tournament and Q3A, and I knew I'd be getting Halo soon, but this is the one game I was really jealous of my friends for.

Hah. When I saw the headline, I said, "Finally! I've been asking for this for almost 30 years!"

Re: Half-Life ported to Mac OS 9

#29

I would have been really excited about this circa 1999. I mean don't get me wrong, I was grateful for Unreal Tournament and Q3A, and I knew I'd be getting Halo soon, but this is the one game I was really jealous of my friends for.

> I knew I'd be getting Halo soon

That’s a deep cut. (And salt on the wound.)

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