> Once I had the design [of the enclosure], I tried to 3D print it on my brand new 3D printer, which turned out to be a disaster. Took me some time to learn more about designing for manufacturing, especially for 3D printing. Would have been nice to hear how specifically it was made to work in the end. > Turns out, cross-fading two 4MP images at 60 frames per second on a moderately powerful single board computer is no…
As a mediatec guy I think the idea that everything needs to be 60 fps is a pest. I understand the idea in gaming, but it is not needed elsewhere. A train stop display can easily do its job at 1 fps or lower. You do not need to display motion at all and the 1 fps you need mostly for blinking things off and on (if there is no dedicated circuit for it). Most cinema films I watched projected from analog film looked perfe…
Until you get a panning shot and then it looks very juddery. Filmmakers have gotten quite good at dealing with the limitation but it is a limitation. (That said, you do have a challenge with higher fidelity video because it makes it harder to hide the imperfections in what the video is capturing, which makes things tend to look more fake)
Anime (and most animation) can adjust the framerate for what makes sense for the shot or even the element. It's common, for example, that panning happens on ones while the animation happens on twos or threes, because low-framerate panning looks bad and it's relatively easy with cell shading to animate the pan at a higher framerate. And again, the animators use a ton of techniques to deal with the low framerate and avoid the situations where it looks bad.
Which could also apply to train stop displays, if the graphics were designed for it (and almost certainly a consistent 24fps will look better than an inconsistent ~50-60fps).