Earlier quoted context omitted.
Its frustrating because these issues are all fixable, and some of them are just bugs, but there's a mentality in this kind of science communication that ehh it doesn't matter because its just for the public. This does a real disservice to what people are trying to actually achieve in educating the public. Its also, unsurprisingly, a lot of hard work and validation to get from visualisation-grade, to physically accura…
Note that most of the points you raised are clearly not bugs – most notably, things like non-rotating black hole or colormap choice. At the very most, these can be considered missing features, but they don't affect correctness in any way.
Show HN: Physically accurate black hole you can put in your room
161–170 of 204 posts
Re: Show HN: Physically accurate black hole you can put in your room
#162Earlier quoted context omitted.
> completely arbitrary You agree that it isn’t “physically accurate”, then… but seem to argue that you shouldn’t be called out for the false title? It’s fair enough to be called clickbait when you really did score extra clicks with a slick falsehood, surely?
Arguing about colormap choice seems very strange to be – this is such a common practice in astronomy (and other fields!). The vast majority of images you see in published papers apply some arbitrarily-chosen colormap and color scheme. No matter if you look at observational or theory papers, it's very rare to find a real true-color image. And for a bunch of good reasons! The only difference here is that I don't show a…
Re: Show HN: Physically accurate black hole you can put in your room
#163If anyone's interested in the accuracy, this is very 'visualisation grade' software. Its a bit of a pet peeve of mine that people present these sims as being very physically accurate, when they contain major inaccuracies, some of which are very obvious and/or deliberate. This one has some serious physical limitations I wouldn't mind at all if it didn't say that this was a *physically accurate* black hole specifically…
On a related note, there's an annoying mistake in one of the Fatalities in "Mortal Kombat 1": Liu Kang teleports with his opponent into outer space, summons a black hole with a snap of his fingers, and throws the poor sod in. But the accretion disc is red where it rotates towards camera, and blue where it rotates away!
Re: Show HN: Physically accurate black hole you can put in your room
#164Earlier quoted context omitted.
> Its titled a "physically accurate black hole"! Please don't do this, if its intentionally not physically accurate and heavily simplified! It also doesn't exert the gravity an actually accurate black hole should :) And also, even on a phone with two cameras, they only cover a part of sphere – while a real black hole would bend light coming from all 4pi directions. Some simplification is generally required ("the map…
Always funny when people claim that scientific term apply to their software and then disregard any founded criticism in a non scientific way.
Re: Show HN: Physically accurate black hole you can put in your room
#165Re: Show HN: Physically accurate black hole you can put in your room
#166If anyone's interested in the accuracy, this is very 'visualisation grade' software. Its a bit of a pet peeve of mine that people present these sims as being very physically accurate, when they contain major inaccuracies, some of which are very obvious and/or deliberate. This one has some serious physical limitations I wouldn't mind at all if it didn't say that this was a *physically accurate* black hole specifically…
Re: Show HN: Physically accurate black hole you can put in your room
#167Earlier quoted context omitted.
Its frustrating because these issues are all fixable, and some of them are just bugs, but there's a mentality in this kind of science communication that ehh it doesn't matter because its just for the public. This does a real disservice to what people are trying to actually achieve in educating the public. Its also, unsurprisingly, a lot of hard work and validation to get from visualisation-grade, to physically accura…
Note that most of the points you raised are clearly not bugs – most notably, things like non-rotating black hole or colormap choice. At the very most, these can be considered missing features, but they don't affect correctness in any way.
Re: Show HN: Physically accurate black hole you can put in your room
#168Earlier quoted context omitted.
Colormap/colorscale is generally considered an arbitrary choice in scientific plots or visualizations. Linear mapping of simulated emission brightness -> screen brightness could be a reasonable alternative mode, I agree – but it's weird to say that colormap choice makes it not accurate.
What exactly is physically accurate here though? Because its not: 1. The relative brightness of different parts of the image 2. The colouring 3. The general relativistic effects of a black hole, other than the most basic disk warping effect 4. The relative colouring or brightness change from doppler When you make a post about a physically accurate rendering, people usually expect it to be a decent representation of t…
I'll assume this is a good faith question, hope it was intended like one. I view strong light bending as the key distinguishing property of a black hole, and something we are fairly certain about. This is reproduced accurately in all modes, up to the fundamental technical constraints of the browser environment. Gravitational redshift is another one, and it's also reflected.
Things like the precise matter configuration in the disk (and correspondingly its radial brightness profile) are much less well known, and are less fundamental for black holes as objects. This part is represented in a simplified way – thin disk, with a reasonable-shape analytic function defining radial emissivity distribution.
As for colormapping: I follow the by-far-dominant approach in scientific literature, where color mapping choice is completely unrelated to physical accuracy of the plotted observations or simulations. Having a preference for different color schemes is a matter of taste; suggesting a linear intensity->pixel mapping is a reasonable feature request, but far from a bug or inaccuracy.
Re: Show HN: Physically accurate black hole you can put in your room
#169Earlier quoted context omitted.
Arguing about colormap choice seems very strange to be – this is such a common practice in astronomy (and other fields!). The vast majority of images you see in published papers apply some arbitrarily-chosen colormap and color scheme. No matter if you look at observational or theory papers, it's very rare to find a real true-color image. And for a bunch of good reasons! The only difference here is that I don't show a…
it's common to use a colormap, but not using a perceptually uniform colormap in the year 2026 is quite a blunder
Then you are up for a big surprise if you browse through modern published papers :)
Re: Show HN: Physically accurate black hole you can put in your room
#170Earlier quoted context omitted.
>of course this is a simplified visualization Its titled a "physically accurate black hole"! Please don't do this, if its intentionally not physically accurate and heavily simplified! The general public on here don't know better, and it takes someone else with years of experience simulating black holes to dig through your code to show what you've simplified. There's like a few hundred people who have the right experi…
> Its titled a "physically accurate black hole"! Please don't do this, if its intentionally not physically accurate and heavily simplified! It also doesn't exert the gravity an actually accurate black hole should :) And also, even on a phone with two cameras, they only cover a part of sphere – while a real black hole would bend light coming from all 4pi directions. Some simplification is generally required ("the map…
Is it accurate to model a cow as a sphere?