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Minecraft Java raises recommended memory to 16GB ahead of Vulkan transition

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Re: Minecraft Java raises recommended memory to 16GB ahead of Vulkan transition

#3

This might have impacted me, had Microsoft not deleted my legacy account. So I suppose I'll just stick to Tekkit Classic on my pirated client.

I have lots of problems with Microsoft but the Minecraft transition was handled very responsibly.

Re: Minecraft Java raises recommended memory to 16GB ahead of Vulkan transition

#6
post #4

If the new requirements are a dealbreaker for anyone, Mineclonia is a lightweight open-source alternative that runs on much weaker hardware and feels close to Minecraft.

I'm fascinated with how that game is almost entirely written in Lua.

Re: Minecraft Java raises recommended memory to 16GB ahead of Vulkan transition

#8
post #3

This might have impacted me, had Microsoft not deleted my legacy account. So I suppose I'll just stick to Tekkit Classic on my pirated client.

I have lots of problems with Microsoft but the Minecraft transition was handled very responsibly.

I would agree.

They honored my account, and I originally bought the game when you had to send Notch money directly for him to send you a copy.

Microsoft was great in this instance.

Re: Minecraft Java raises recommended memory to 16GB ahead of Vulkan transition

#9
post #5

Is this 16GB for those so-called "Vibrant Visuals" or just for parity with the old version? If the latter, then what's the point of the transition to Vulkan if it quadruples resource use?

https://www.minecraft.net/en-us/article/minecraft-java-editi...

> For minimum requirements, the new target is 1080p at 30 FPS using the Fast preset. This means a 64-bit system, 8 GB of RAM with a discrete GPU or 12 GB with integrated graphics, a 4-core processor, and a Vulkan 1.3 capable GPU with at least 2 GB of VRAM.

> For recommended requirements, the new target is 1080p at 60 FPS using the Fancy preset. This includes 16 GB of RAM, a stronger modern processor, and a more capable graphics card with 6 GB of VRAM.

This blog post also implies that the requirements bump is due to numerous changes to Minecraft over the years, not just the change to Vulkan.

> If you already play Java Edition without issues, you may not notice anything changing right away. If your game often struggles, the new requirements may help explain why and give you a clearer target for a smoother experience.

Re: Minecraft Java raises recommended memory to 16GB ahead of Vulkan transition

#10
post #3

This might have impacted me, had Microsoft not deleted my legacy account. So I suppose I'll just stick to Tekkit Classic on my pirated client.

I have lots of problems with Microsoft but the Minecraft transition was handled very responsibly.

Mine wasn't. I lost my main account as I couldn't verify I owned it given it was bought on a whim years ago through a giftcard, and they didn't have many recovery methods for those users. Then they permanently deleted the account after the transfer window was over. Luckily I had a second account I could transfer, but even if I could transfer the other account, you cannot have multiple Minecraft accounts tied to a single Microsoft account and having multiple Microsoft accounts is against TOS.
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