This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
Libsm64: Mario 64 as a library for use in external game engines
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Re: Libsm64: Mario 64 as a library for use in external game engines
#12Looks like this has been around for a while now, are there any interesting projects using it? Edit: https://github.com/SuperSonicHub1/awesome-libsm64
Re: Libsm64: Mario 64 as a library for use in external game engines
#13This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
Re: Libsm64: Mario 64 as a library for use in external game engines
#14Wrap it in an API, sell Mario 64 as a service. (@Nintendo: this is a joke, you can put down the rifle)
Re: Libsm64: Mario 64 as a library for use in external game engines
#15Re: Libsm64: Mario 64 as a library for use in external game engines
#16Re: Libsm64: Mario 64 as a library for use in external game engines
#17I'd love the Perfect Dark recompilation working under GL 2.1: https://github.com/perfect-dark-pc-port/perfect_dark
Re: Libsm64: Mario 64 as a library for use in external game engines
#18Curious how easy the setup is for gamers who are non-engineers
Re: Libsm64: Mario 64 as a library for use in external game engines
#19This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype. Curious how easy the setup is for gamers who are non-engineers
Metaverse is just people building cool stuff in a way that builds and compounds.
Critically - hopefully - in a way that can't be owned as a central platform.
Re: Libsm64: Mario 64 as a library for use in external game engines
#20Any demo videos? or just need to imagine it? found this: https://youtu.be/NXpOCfg8O64