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Libsm64: Mario 64 as a library for use in external game engines

github.com

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Re: Libsm64: Mario 64 as a library for use in external game engines

#12
post #2

Looks like this has been around for a while now, are there any interesting projects using it? Edit: https://github.com/SuperSonicHub1/awesome-libsm64

Someone created an AR sandbox using it on the Quest 3. The player draws platforms and mario can jump around on the platforms and on your couch and stuff. That is probably the killer app of VR that everyone has waited for.

Re: Libsm64: Mario 64 as a library for use in external game engines

#13

This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw

How many Portal test chambers could be solved with Mario 64 jumping alone, and no use of any portal gun?

Re: Libsm64: Mario 64 as a library for use in external game engines

#18
This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype.

Curious how easy the setup is for gamers who are non-engineers

Re: Libsm64: Mario 64 as a library for use in external game engines

#19

This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype. Curious how easy the setup is for gamers who are non-engineers

Metaverse without Crypto/VR/Facebook is fantastic and is bound to happen.

Metaverse is just people building cool stuff in a way that builds and compounds.

Critically - hopefully - in a way that can't be owned as a central platform.

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