Libsm64: Mario 64 as a library for use in external game engines
1–10 of 30 posts
Re: Libsm64: Mario 64 as a library for use in external game engines
#2Looks like this has been around for a while now, are there any interesting projects using it?
Re: Libsm64: Mario 64 as a library for use in external game engines
#3Any demo videos? or just need to imagine it?
found this: https://youtu.be/NXpOCfg8O64
Re: Libsm64: Mario 64 as a library for use in external game engines
#4So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?
Re: Libsm64: Mario 64 as a library for use in external game engines
#5This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
Re: Libsm64: Mario 64 as a library for use in external game engines
#6So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?
It's specifically about the mechanics/physics rather than the model, but yes.
Re: Libsm64: Mario 64 as a library for use in external game engines
#7[flagged]
Re: Libsm64: Mario 64 as a library for use in external game engines
#8Wrap it in an API, sell Mario 64 as a service.
(@Nintendo: this is a joke, you can put down the rifle)
Re: Libsm64: Mario 64 as a library for use in external game engines
#9Wrap it in an API, sell Mario 64 as a service. (@Nintendo: this is a joke, you can put down the rifle)
I imagine Nintendo is a bit more like malfunctioning ED-209 in the office scene than a person with a rifle.
Re: Libsm64: Mario 64 as a library for use in external game engines
#10Wrap it in an API, sell Mario 64 as a service. (@Nintendo: this is a joke, you can put down the rifle)
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