Show HN: Reverse Minesweeper
81–90 of 108 posts
Re: Show HN: Reverse Minesweeper
#82Re: Show HN: Reverse Minesweeper
#83Re: Show HN: Reverse Minesweeper
#84Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.
But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not. It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.
Re: Show HN: Reverse Minesweeper
#85I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
It's reverse in the sense that you've been given the numerical hints, and instead of clearing the mines, you need to place them. That feels pretty "reverse" to me.
A reverse minesweeper would be: bombs are given, and you have to place the numberical hints.
Re: Show HN: Reverse Minesweeper
#86This is a really nice take on Minesweeper
Re: Show HN: Reverse Minesweeper
#87Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.
Re: Show HN: Reverse Minesweeper
#88how many dau you have?
Re: Show HN: Reverse Minesweeper
#89Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.
Re: Show HN: Reverse Minesweeper
#90Earlier quoted context omitted.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
It is the right way to describe it, that guy just doesn't remember how minesweeper worked.