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Show HN: Reverse Minesweeper

sunflowersgame.com

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Re: Show HN: Reverse Minesweeper

#84

Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.

But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not. It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.

Yeah, I made a mistake figuring out the UI. But then I (correctly) solved the puzzle and it said "1 mistake" but it didn't say what that mistake was. This is confusing.

Re: Show HN: Reverse Minesweeper

#85
post #77

I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.

It's reverse in the sense that you've been given the numerical hints, and instead of clearing the mines, you need to place them. That feels pretty "reverse" to me.

But that's how minesweeper works (except that you have to click to get the first numerical hints but that's not really what would make it "reversed").

A reverse minesweeper would be: bombs are given, and you have to place the numberical hints.

Re: Show HN: Reverse Minesweeper

#89

Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?

For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.

This is true hypothetically but doesn’t quite work to produce good puzzles like say in Zanagrams without sufficient heuristics/constraints

Re: Show HN: Reverse Minesweeper

#90

Earlier quoted context omitted.

Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

It is the right way to describe it, that guy just doesn't remember how minesweeper worked.

The point of reverse minesweeper is that you're supposed to left click the bombs and right click the empty spaces. If you left click the empty squares and right click the bombs, it is literally just mine sweeper.
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