https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Show HN: Reverse Minesweeper
71–80 of 108 posts
Re: Show HN: Reverse Minesweeper
#72Re: Show HN: Reverse Minesweeper
#73This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.
Re: Show HN: Reverse Minesweeper
#74Cool idea but the page doesn’t scroll and the bottom of the puzzle is cut off on smaller res, so - broken for mobile
Re: Show HN: Reverse Minesweeper
#75It is really good but it needs a dark theme. My eyes!
Re: Show HN: Reverse Minesweeper
#76Earlier quoted context omitted.
But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not. It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.
Rather than counting mistakes, just allow mistakes, and just not let the puzzle get solved until it’s complete without mistakes. This is how most of Simon Tatham’s puzzles work, and that works well.
Re: Show HN: Reverse Minesweeper
#77I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
Re: Show HN: Reverse Minesweeper
#78Re: Show HN: Reverse Minesweeper
#79Re: Show HN: Reverse Minesweeper
#80I've been doing these for a long time, which is why this game seemed familiar to me.