Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
Show HN: Reverse Minesweeper
61–70 of 109 posts
Re: Show HN: Reverse Minesweeper
#62I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs. However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than need…
Re: Show HN: Reverse Minesweeper
#63Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.
It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.
Re: Show HN: Reverse Minesweeper
#64Re: Show HN: Reverse Minesweeper
#65Re: Show HN: Reverse Minesweeper
#66Earlier quoted context omitted.
I jumped directly to insane and completed it on the first try. It's too easy.
I've just tried to bump insane up a bit if you could test it to let me know what you think? I'm struggling to play test the higher difficulties because it above my own skill level haha
I suggest larger levels (yes, scrolling and zooming might be required). After all, minesweeper is the most interesting on the largest level.
Re: Show HN: Reverse Minesweeper
#67Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.
But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not. It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.
This is how most of Simon Tatham’s puzzles work, and that works well.
Re: Show HN: Reverse Minesweeper
#68Earlier quoted context omitted.
But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not. It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.
Rather than counting mistakes, just allow mistakes, and just not let the puzzle get solved until it’s complete without mistakes. This is how most of Simon Tatham’s puzzles work, and that works well.
They btw also have a feature that swaps main and secondary action when toggled, which could work here.
Re: Show HN: Reverse Minesweeper
#69I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
Re: Show HN: Reverse Minesweeper
#70Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.