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Design is compromise

stephango.com

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Re: Design is compromise

#82

I fundamentally disagree with the premise. Why are we attempting to change the meaning of the word compromise? “compromise” and “has trade-offs” are NOT synonymous. The antithesis of compromise is to make strong decisions that WILL alienate people, but will better target your intended audience. That, IMHO, is a great thing.

> strong decisions that WILL alienate people, but will better target your intended audience. That, IMHO, is a great thing

That's supposing you have a well defined intended audience. Many people see it as a prerequisite, that's also how we ended up with the personas during research.

I'd argue there are many designs that should go beyond a specific intended audience and allow for larger reach and minimize alienating people. My reasoning is that in part we're just not good at properly analyzing requirements (it's just hard) and people's needs are also volatile. Trying to design the perfect things for a narrow target often results in something just really bad.

As a concrete example, mouse makers targeting specific hand size and shape for specific actions usually end up with a worse product even for their intended audience. Having more leeway to hold it differently, change the way you use it e.g. depending on the time of the day or task at hand is just more comfortable. The best mouses on the market are pretty forgiving and flexible. Heck, the most clamored pointing devices (Apple trackpads and Kensington style trackballs) are completely hand agnostic.

Re: Design is compromise

#83
Sure, but not all compromises are equal.

Creating a product and touting how secure it is while some jackass manager continually cuts the budget for security fixes? It’s self-defeating to throw up your hands and say “oh, we had to compromise.”

The reality is that decision-making is about power. If you are continually losing all the tradeoffs, that says all you need to know.

Sometimes power is in the hands of people who use it in ways that will tank the company, all while everyone else “compromises” so we all ride the express train to a failure.

Re: Design is compromise

#84
post #58

Earlier quoted context omitted.

> Oh, so people are annoyed at me because they aren't getting the point, maybe? The commenter who mentioned Steven Covey knew what I was talking about I mean, sure, if you think that there's literally no way for you to improve how you communicate to more effectively convey your ideas, then yes it's because of the other people and not something you can address. One person getting the point isn't a sign that everyone e…

It's fine, I got a conversation, that's all I wanted. Thank you, by the way. No, I won't modify my behavior. :) Re: the definition, that's exactly what I said in the first place! "Often people don't make the distinction and call both things compromises", I said. I'm promoting making the distinction because I think it matters, a lot.

Ah, I didn't originally read what you said as promoting a distinction as much as arguing that the distinction already exists, which I think is where some of the disconnect is. Looking back at the comment that spawned all of this discussion, I think I put more weight on the initial opening that to me reads as stating the distinction as a categorical fact already than on the conclusion with the quote you mention. If I had to guess, I'd say that how carefully people will read each part of a comment is probably inversely related to how much content in the comment has come before the point where they're reading that part, so people who disagree with the first parts will weight later parts that convey more nuance less and less as they continue to read. Since you're happy with the outcome you got here though, fair enough that changing what you might say the next time isn't appealing!

The idea that there should be a semantic distinction certainly is more interesting than my original interpretation of what you said; I'd need more time to figure out whether I agree with it or not, but this type of philosophical discussion is definitely the type of thing I enjoy (and I suspect you're right that it's also something that a lot of people here would similarly be interested in discussing).

Re: Design is compromise

#85
post #55

Earlier quoted context omitted.

People seem focused on the interpersonal conflict angle in the comments here, i.e. winning and losing in a battle of wills. I think its just as important to realize ideas themselves can be conflicted or contradictory, and that practical action requires compromise. Many seductive ideas may not be well-formed if you really dig deeply enough. It's not just economic or political pragmatism. Even the solo designer/thinker…

Well yes, as a designer the thing people do not understand is that e.g. for a poster there is a limited bandwidth for messages you can get across. The "uncompromising" business guy may think he is uncompromising by putting all infos he really wants to push onto the poster, but in fact that just means they are deluding every single message they really wanted to push. In reality you always have to compromise if you aim…

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Re: Design is compromise

#86
Without the details of what the compromise is, this article is mostly tautological.

Of course, _some_ things require compromise. But many things do not. Assuming false dichotomies is a fairly common fallacy that no one is immune from.

Re: Design is compromise

#88
Design is tradeoff, a similar thing I often observe is:

Creativity came after limitations

People often mistake thank freedom grants creativity

Re: Design is compromise

#89
Something similar can be said about "values". They help you make hard decisions. You don't need values if only make easy decisions.

But values conflicts with each other. You can't value more than a few at the same time. E.g. If you make a decision which is good for your employee who is struggling (value employee), it may not be a good decision for your client who is already delayed (value client/speed). Etc..

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